Minecraft Beta - 1.15.0.53 (Xbox One/Windows 10/Android)
- 技术更新
- 完整日志
游戏内容更新
Posted: February 20, 2020
PLEASE READ before participating in the Minecraft Beta:
- Joining the beta will replace your game with a work in progress version of Minecraft
- You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
- Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
- Beta builds can be unstable and are not representative of final version quality
- The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see ms/JoinMCBeta for detailed instructions
Parity:
- Observer blocks no longer immediately detect a state change when placed
For Map Makers and Add-On Creators:
- Item sprites are now data-driven
- The Drowned mobs are now data-driven
Fixes:
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Crashes/Performance
- Fixed several crashes that could occur during gameplay
- Optimised key frame animation playback
- Optimised performance when breaking lots of Kelp plants
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Accessibility
- The text-to-speech reader now reads URLs properly
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General
- Lingering and Splash Potion particles now stay within their boundaries when in a confined space
- Fixed a bug that prevented repeating and chain Command Blocks from being opened (MCPE-63252)
- Cakes now have the correct texture states when partially eaten (MCPE-14757)
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Gameplay
- Fixed an issue that would cause a 'phantom' water block to appear when placing water on a fire near a sponge block (MCPE-57063)
- Fixed an issue where water from bubble columns could not be collected (MCPE-37571)
- Stacked mine carts that occupy the same space will now load and unload as expected (MCPE-54244)
- Walking on scaffolding now makes correct sounds (MCPE-53279)
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Mobs
- Mobs now consistently take damage when spawning on magma blocks (MCPE-47518)
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Graphical
- Fixed an issue that would cause armour to unexpectedly render on mobs when being held in its hand
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Add-Ons
- Custom entities that use the runtime identifier field now use the custom entity's name rather than the vanilla entity's name (MCPE-56229)
- Dispensed splash and lingering potions now have potion effects in their projectile component
- Fixed collision box not updating from script
- The "damage_sensor" component will now work on non-Mob actors (such as Ender Crystals)
- A mob spawned in the air will no longer think it's on the ground once its movement is ticked
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Character Creator
- Fixed an issue that meant some character creator selections would not be saved between sessions (MCPE-32089)