Minecraft Beta - 1.17.20.21 (Xbox One/Windows 10/Android)
- 技术更新
- 完整日志
GameTest Framework (Experimental)
- Renamed helper method worldLocation(location : BlockLocation) to worldBlockLocation(location : BlockLocation)
- Renamed helper method relativeLocation(location : BlockLocation) to relativeBlockLocation(location : BlockLocation)
- Added helper method worldLocation(relativeLocation : Location) : Location - From a Location with coordinates relative to the GameTest structure block, returns a new Location with coordinates relative to the world
- Added helper method relativeLocation(worldLocation : Location) : Location - From a Location, returns a new Location with coordinates relative to the current GameTest structure block
- Added helper method spawnWithoutBehaviorsAtLocation(entityIdentifier : string, location : Location) : Entity - Spawns an entity at a location without any AI behaviors
- Added helper method rotateDirection(direction : Direction) : Direction - Rotates the given direction relative to the GameTest structure rotation
- Added helper method getTestDirection() : Direction - Returns the direction the GameTest is facing based on its structure rotation
Commands
- Commands ran through animations now will run in the order defined in animation files on all platforms, including Realms
- Commands or structures being placed in a loaded area that is only partially loaded by a ticking area will now be considered loaded if the required chunks are loaded
游戏内容更新
Posted: 30 June 2021
PLEASE READ before participating in the Minecraft Beta:
- Joining the beta will replace your game with a work in progress version of Minecraft
- You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
- Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
- Beta builds can be unstable and are not representative of final version quality
- The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
It's time for another Caves & Cliffs beta update! Please continue to leave us your feedback in the threads at aka.ms/CavesCliffsFeedback, and search and reports any new bugs you may encounter at bugs.mojang.com.
Features and Bug Fixes
Commands
- Fixed a crash that could occur if a structure was placed with a command in an unloaded area, and that structure was deleted
Graphical
- Fixed text from signs drawing on maps when RTX is on
Items
- Clock and Compass items no longer function in the Recipe Book (MCPE-36354)
Structure Blocks
-
Added Corner mode to Structure Blocks, which is used with Save mode's Detect button to automatically set the area you want to save
-
Fixed tamed Wolves being transparent on the Structure Block screen
技术更新
GameTest Framework (Experimental)
- Renamed helper method worldLocation(location : BlockLocation) to worldBlockLocation(location : BlockLocation)
- Renamed helper method relativeLocation(location : BlockLocation) to relativeBlockLocation(location : BlockLocation)
- Added helper method worldLocation(relativeLocation : Location) : Location - From a Location with coordinates relative to the GameTest structure block, returns a new Location with coordinates relative to the world
- Added helper method relativeLocation(worldLocation : Location) : Location - From a Location, returns a new Location with coordinates relative to the current GameTest structure block
- Added helper method spawnWithoutBehaviorsAtLocation(entityIdentifier : string, location : Location) : Entity - Spawns an entity at a location without any AI behaviors
- Added helper method rotateDirection(direction : Direction) : Direction - Rotates the given direction relative to the GameTest structure rotation
- Added helper method getTestDirection() : Direction - Returns the direction the GameTest is facing based on its structure rotation
Commands
- Commands ran through animations now will run in the order defined in animation files on all platforms, including Realms
- Commands or structures being placed in a loaded area that is only partially loaded by a ticking area will now be considered loaded if the required chunks are loaded