Minecraft Beta & Preview - 1.18.30.26/27
- 技术更新
- 完整日志
Components
- Fixed an issue in the Knockback goal where the incorrect owner was being passed into the filter evaluate function
General
- Limited the number of elements in the crafting_tagsfield of the CraftingTableComponent to 64
Stability and Performance
- Fixed a crash that could occur when loading entities in a chunk that contained entities pre-1.18.30
GameTest Framework (Experimental)
- Added event 'leverActivate' - fires when a lever is toggled
- Added optional argument showParticles: bool = trueto function addEffect
游戏内容更新
Posted: 16 March 2022
Information on the Minecraft Preview and Beta:
- Preview Version: 1.18.30.27 | Beta Version: 1.18.30.26
- While the version numbers between Preview and Beta are different, there is no difference in game content
- These work-in-progress versions can be unstable and may not be representative of final version quality
- Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- The beta is available on Xbox, Windows 10/11, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
Here's a list of what is new in this week's Beta! As always please search and report any bugs you may find at bugs.mojang.com.
Known Issues
- Older worlds that have areas unexplored since before 1.18 may experience issues in those areas with below y=0 not generating correctly. We suggest that you make backup copies of your worlds, and avoid opening pre-1.18 worlds in this Beta/Preview build.
Experimental Features
Copper Horn
- Added Copper Horn item, which is crafted using three Copper Ingots in a "v shape" with a Goat Horn in the middle
- Can play three different sounds, by looking up, crouching, and everything else
- Added special sounds for Copper Horns crafted from Goat Horns found from screaming Goats
Goat Horn
- Added additional Goat Horn sounds, which are random per goat
- Added special sounds for Screaming Goat
- Is always dropped when a Goat with at least one horn rams these blocks: Stone, Packed ice, Iron Ore, Copper Ore, Emerald Ore, or any kind of wood log from the Overworld
- Can be crafted into Copper Horn using 3 Copper Ingots in a "v shape" with a Goat Horn in the middle
- Goats have a small chance of spawning with only one horn (Baby Goats will always end up with two horns)
Pillager Outpost
- Added Goat Horn and Copper Horns as loot
Features and Bug Fixes
Gameplay
- Fixed an issue where the hunger bar would not deplete on some Marketplace worlds (MCPE-152533)
- Fixed Bad Omen effect not being applied after defeating a Pillager Captain (MCPE-152846)
- Mob hurt and death sounds no longer overlap (MCPE-152852)
- Knockback resistance now dampens the vertical lift received from the Iron Golem attack
- Save Structure Blocks now correctly detect Corner Structure Blocks at negative Y levels (MCPE-151511)
Vanilla Parity
- Nether Brick, Iron/Gold Nuggets, Red/Brown Mushroom Blocks, and Chorus Plant/Flower Blocks can no longer be used as fuel in Furnaces (MCPE-114216)
- Camera now shakes the same way it does in Java Edition when the player receives damage (MCPE-118510)
Mobs
- Fixed an issue where some large mobs in Marketplace maps could get stuck
User Interface
- When using the new touch controls on mobile devices, the size of the thumbstick can now be adjusted with the Button Size slider in the settings screen
- Fixed an issue in Pocket UI where items could be dropped unintentionally in blocks with custom UIs, and resized those screens to allow for dropping items on the sides instead
- Improved contrast on multiple UI elements
- Enabled the Behavior Packs tab in the new Create New World screen
技术更新
Components
- Fixed an issue in the Knockback goal where the incorrect owner was being passed into the filter evaluate function
General
- Limited the number of elements in the crafting_tagsfield of the CraftingTableComponent to 64
Stability and Performance
- Fixed a crash that could occur when loading entities in a chunk that contained entities pre-1.18.30
GameTest Framework (Experimental)
- Added event 'leverActivate' - fires when a lever is toggled
- Added optional argument showParticles: bool = trueto function addEffect