Interface: TeleportOptions
Contains additional options for teleporting an entity.
Example
import { world, system } from '@minecraft/server';
const overworld = world.getDimension('overworld');
const targetLocation = { x: 0, y: 0, z: 0 };
const pig = overworld.spawnEntity('minecraft:pig', targetLocation);
let inc = 1;
const runId = system.runInterval(() => {
pig.teleport(
{ x: targetLocation.x + inc / 4, y: targetLocation.y + inc / 4, z: targetLocation.z + inc / 4 },
{
facingLocation: targetLocation,
},
);
if (inc > 100) {
system.clearRun(runId);
}
inc++;
}, 4);
Properties
checkForBlocks?
optional
checkForBlocks:boolean
Remarks
Whether to check whether blocks will block the entity after teleport.
dimension?
optional
dimension:Dimension
Remarks
Dimension to potentially move the entity to. If not specified, the entity is teleported within the dimension that they reside.
facingLocation?
optional
facingLocation:Vector3
Remarks
Location that the entity should be facing after teleport.
keepVelocity?
optional
keepVelocity:boolean
Remarks
Whether to retain the entities velocity after teleport.
rotation?
optional
rotation:Vector2
Remarks
Rotation of the entity after teleport.