Minecraft Beta - 1.10.0.3 (Xbox One/Windows 10/Android)
- Technical Update
- Full Changelog
Gameplay Update
30 January 2019
PLEASE READ before participating in the Minecraft Beta:
- You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta. Featured servers may also be unavailable
- The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta builds will likely be unstable and are not representative of final version quality. Please backup your Worlds before joining the beta
- Finished releases may not include all new features, changes, and fixes from the beta to preserve stability and may slip to a later release
Experimental Gameplay: (Only available when Experimental Gameplay is enabled in world settings)
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Wandering Trader
- The Wandering Trader is a villager mob that will appear at a village's gathering site periodically and stays for a period of 2-3 game days. This trader offers items from a wide variety of different biomes, random dyes, and other rare materials
- Accompanied by a fancy custom Llama!
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Illager Beast
- We’ve added the basic mob, additional behavior and tweaks will be added in a future update
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New blocks - we've added in the basic blocks to this beta, which can be used for decoration for now. Future functionality will be added at a later date!
- Composter
- New Stonecutter
- Campfire
- Cooking and smoke particles will be added in a future update!
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Sweet Berries and Sweet Berry Bushes
- Can be found in Taiga biomes
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Pillager Outposts!
- Outposts generate in the same biomes as villages, and Pillagers will respawn around the tower
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Villages have a new look!
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Added Village job sites
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Added crafting recipes for the following blocks:
- Grindstone
- Smoker
- Blast Furnace
- Cartography table
- Smithing Table
- Fletching Table
- Lantern
- Barrel
- Composter
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New Villager behavior:
- Implemented some of the new Villager schedule behaviors
- Implemented new Villager sleep behaviors
- Villagers may wander to the village outskirts
- Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night
- Updated and improved Villager pathfinding
- Villagers now have a visual based trading system, and will hold up an item they wish to trade
- Villagers have new clothing to indicate their level, profession, and biome
- Villagers will now mingle together around job sites in the Village
- Librarians will inspect bookshelves
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Added Mason and Green robed villagers
New Features:
- Shields!
- Sneaking activates the shield when equipped in either hand
Sneaking activates the shield when equipped in either hand
- Lectern
- Place a Book and Quill or Written Book on the lectern, which will allow multiple players to read it together
- A Book and Quill can be read, but not edited when placed on a lectern
- Redstone functionality coming in a later update!
- Banner patterns can now be crafted using the Loom block
- Added new loom sounds
- Pressing help button links to the relevant how to play section
- Added new Wood blocks and Stripped Wood blocks:
- Known to many as bark blocks!
- Existing wood blocks have been renamed to Logs and Stripped Logs
- Added Jellie, the Minecraft community cat contest winner!
- Script Engine updates:
- Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled
- Updating a player's position with scripting now correctly syncs with the player
- Creating actors via script now avoids the spawning logic. This prevents hard coded logic like ocelots spawning along with baby ocelots
- Improved the message wording for players who get disconnected due to unsupported scripts
- Allow events to fire without a defined event data object. This will get patched back in during a later refactor in 1.10
- Renaming Views to Actor/Entity Queries
- Added sound events to the scripting API
- Add Event Data to load_ui
- Custom UIs can now be made like regular in game UI screens
- Added 'Global Objects' to the scripting API
- Refactored JavaScript object registration
- Added ability to enable and disable scripting error and warning logging
- Added further data-driven animation changes:
- Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'
- Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions
- Converted sheep and pigs to the new animation system
- Move locators to bones
- Blend state transitions
- Removed cod lead locator
- Renamed ActorAnimation to ActorSkeletalAnimation
- Initial poly mesh support
- Added TextureMesh geometry
- Various fixes to the texture tessellator
- Bug fixes for pig, sheep, and slimes
- Fix to not rebuild all mob meshes every frame
- Fixes for non-data-driven materials where they use a colour in the vertex format for the base skinning material already
- Flipping data driven entities test to enable new entities to use 'bind_pose_rotation'
- Events now have defined data objects containing all event data
- Added new villager animations
Changes:
- Crossbows are no longer behind the experimental toggle
- Placing a wet sponge in the nether immediately dries it out
- Decaying leaves now have a chance of dropping sticks
- Chorus Fruit Flowers now break when struck via an arrow
- Added Dead Bush as a furnace fuel
- Rabbit Stew and Beetroot Soup now have shapeless crafting recipes
- Creepers now drop music discs when killed by strays and skeletons
- Dispensers with shears can now shear sheep
- Undyed glass panes white carpet can now be dyed directly in the crafting table
- Zombie Villagers now have biome-specific and profession skin layers
- Mob events and behavior can be scheduled using JSON
- Improvements to the Op status and permission settings, with the added option to enable cheats or not
- Particles can now be edited using standard JSON formatting
- Improved and added Bell placement features
- Resource packs are now separate from world templates and can be updated independently in existing worlds
- Data driven model changes - Added default parenting to the Evoker nose, in line with over villager-derived mobs
- Add entity scripting function is no longer behind experimental features
- Pillager is no longer under the experimental features toggle
- Updated the 'How to Play' section
- Added new Pillager sounds (MCPE-39111)
- Lanterns can now be attached to the bottom of slabs
- The new vanilla textures are now set as the default pack
Fixes:
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Fixed several crashes that occurred during gameplay
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Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game
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Resource packs that are nested in an extra folder no longer cause the game to crash
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Stacking slabs to make a double slab no longer crashes the game
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Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices
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Worlds no longer show single player only warning message when multiplayer is enabled (MCPE-39194)
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Player position is now accurately saved when exiting and rejoining a world
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Removing ticking areas from the game now correctly frees up used memory
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The descend button now works correctly when underwater and using touch controls
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Turtles no longer levitate above the ground
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Optimized particles to improve performance
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Players are now informed if they are disconnected from Xbox Live when the Xbox console is resumed from standby
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Looping UI animations no longer increase memory usage over time )
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Damage cooldown no longer hinders other mob attacks
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Colored beacon beam textures no longer appear compressed
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Wither skeletons and Vex mobs can be renamed with nametags (MCPE-20701)
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Horizontal scaffolding extensions can now be placed over non-solid blocks correctly (MCPE-39296)
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Fixed the head rotation of Pigmen when non-standard texture packs are used (MCPE-40629)
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'Monster Egg' blocks are now named 'Infested blocks', to match the Java edition
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Infested Bricks mined with silk touch now drop as its non-infested variant.
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Texture packs applied to a freshly created world are now displayed in the active list.
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Players are prompted to redownload packs if they have been applied to a world but removed from the cache
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Armor stands can now hold unloaded crossbows (MCPE-39094)
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It is now possible to climb through snow layers placed on top of scaffolding (MCPE-39324)
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Pandas eating bamboo now show correctly colored food particles (MCPE-38285)
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Strongholds now generate with the correct stair variants again (MCPE-39380)
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Weapons held by armor stands are now the correct size (MCPE-39064)
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Food held by pandas is now sized and positioned correctly (MCPE-39061)
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Fixed a bug where players could respawn some distance away from their beds (MCPE-39261)
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Fixed a bug where lava could hurt a player through block corners (MCPE-37726)
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Fixed the pathfinding for zombies chasing villagers inside buildings (MCPE-37424)
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Hanging banners no longer show as floor standing banner variants (MCPE-39507)
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Scaffolding no longer gets left hanging unsupported when being placed rapidly (MCPE-38338)
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Snow layers generate around grass and flowers again in snow biomes (MCPE-38018)
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The correct amount of white terracotta now generates in Mesa biomes
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Skeletons once again attack iron golems
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Mobs no longer spawn with heart particles
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Added correct biome shading for water in bamboo jungles
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Cats can now be healed by feeding them fish
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Fixed a crash that could happen after running scripts for a long period of time
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The Re-center button on Minecraft VR has been mapped to Y now instead of X
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Chest minecarts now drop their contents if destroyed with the /kill command
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Global resource packs no longer show in the active packs list if they are not applied to a specific world
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Fixed a z-fighting texture issue on the Grindstone block
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The new dye types can now be used to dye Shulker mobs (MCPE-40279)
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Fixed the Wither's ranged and swoop attacks (MCPE-39773)
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Multiple commands run from Functions now run from the correct point of execution (MCPE-38983 / MCPE-39785)
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The 'Unlock Template World Options' popup no longer has a placeholder type message
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Packs missing 'experimental_custom_ui' don't allow loading UI any more
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'minecraft:look_at' component now has consistent naming between scripting and JSON
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Upside-down Shulkers now have the correct opening animation (MCPE-40110)
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Fixed the texture of food being eaten by pandas
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Menu buttons no longer stay highlighted after being selected (MCPE-37640)
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Fixed an issue related to scoreboard not showing the correct entries
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Passive mobs now spawn on the correct block types (MCPE-39727)
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Mutated Birch Forest biomes now generate with extra tall Birch trees again (MCPE-29698)
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Players can no longer receive command feedback with cheats disabled (MCPE-39590)
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Trapdoors in shipwrecks are now correctly rotated
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Cats now spawn correctly in previously generated villages
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Fixed the issue with wrongly scaled textures that affected some Windows 10 users (MCPE-39081)
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Fixed a bug that could cause the wrong description for Marketplace bundles
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"New" banner now shows correctly on all new marketplace items
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Fixed Skeleton melee attack animation
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Fixed the bug that caused the FPS value in the beta header information to always read 0.0 (MCPE-30536)
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Fixed a crash that could occur when rejoining the game in the End dimension
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Fixed a bug that prevented the game from launching correctly on some devices (MCPE-39877)
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Fix a crash that could sometimes occur when copying a large world on Switch
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Partially copied worlds will now show up in settings storage tab only
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Fixed a crash that could occur when using a jukebox on Nintendo Switch
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Fixed the spider leg animation in the Dwarven Mining Company marketplace map
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Fixed an issue on Xbox one that would disable LAN games when the user does not have multiplayer permissions
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Fix issue of region filters not working if inside a custom spawn event
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Various fixes and improvements to the randomTickSpeed function
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Graphics no longer become corrupted when disabling Texel Anti-Aliasing on Nintendo Switch (MCPE-34820)
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Fixed a crash that could sometimes occur when loading the game
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Various fixes and improvements to the Marketplace sorting and search results
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Fixed an issue with screenshots taken in VR-mode
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Fixed an issue that could cause the user to get stuck on the 'Converting World' screen if the game is suspended
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Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen
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Fixed sleep goal so mobs can get in beds that have blocks on the sides
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Charging a crossbow with a firework rocket no longer briefly shows an arrow being loaded (MCPE-40745)
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Fixed a crash that could occur on Xbox if a user was not signed in correctly
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Tags that start with a percentage now display correctly
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Cornflowers now render correctly in item frames
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Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: (MCPE-38614)
- Controller sensitivity setting (touching the screen no longer interferes with controller movement)
- Removed increased build distance in creative including place/mine tooltips
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When last hotbar slot selected, touching the screen no longer switches to 8th slot
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Fixed an issue that could cause a crash when downloading a large world on Nintendo Switch
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Fixed a bug where kelp would grow in horizontal flowing water (MCPE-37155)
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Fixed a crash that could occur when entering a portal on some servers
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Fixed an issue that could cause lighting issues in chunks when flying around
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Cats are no longer tempted by food when they are too far from the player
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Fixed Wither Skeleton model geometry issue that was affecting some marketplace content
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Using scoreboard selectors no longer adds extra characters to player names
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Fixed animations for cow and parrot mobs
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Ender dragon attacks now show a particle trail
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Mobs can no longer destroy paintings if mob griefing is disabled (MCPE-38916)
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Script queries no longer show error messages when detecting dropped item entities (MCPE-40437)
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Fixed a bug with converted worlds on Nintendo Switch that prevented cross platform multiplayer (MCPE-34641)
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Renamed ‘player_attacked_actor’ scripting event to ‘player_attacked’
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Scripting can now be used to attach particles to mobs correctly
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Fixed a crash that could occur when loading large world templates
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Reduced the number of Drowned mob spawning (MCPE-34032)
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Firework Stars no longer appear black in Creative inventory
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The scripting event 'entity_created' will now fire correctly
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Fixed an issue with the scripting event 'isValidEntity' not working as expected
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Fixed the 'damage_sensor' scripting component that was not working as expected
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Existing armor stands no longer turn white
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Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace
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Fixed a bug that could cause missing textures if the player suspended the game while it is still loading
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Fixed an issue with the sword held by the Vex mob