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Minecraft Beta & Preview - 1.20.60.25

Script API

  • Changed "Unsupported or out of bounds value.." errors to use ArgumentOutOfBoundsError Error type 

Blocks

  • Added the ability for data-driven blocks to remove faces in the geometry when abutting a full and opaque block. A new field has been added to the Block Geometry Component, which references a new Culling .json file (found in the resource pack block_culling directory) that sets up culling rules for the tessellated geometry 

Dimension API

  • setWeather method argument duration now uses ArgumentOutOfBoundsError Error type

Editor

The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.

Learn how to use the Editor, join the GitHub Discussion forum to engage with the team, and get started building extensions via the starter kit and samples.

Update this week:

  • Fixed a bug where submenu items were incorrectly added to the root level upon refreshing the editor screen

Experimental Features

Script API

  • PropertyOutOfBoundsError
    • Added a new PropertyOutOfBoundsError that throws when a property that is bounded is set out of bounds
  • ContainerSlot APIs now throw an InvalidContainerSlotError if the container slot is invalid, or if a property is set on an empty slot
  • Property typeId no longer returns undefined for empty slots, but instead throws an InvalidContainerSlotError
  • Added function hasItem - Returns whether the slot contains an item
  • Added function getCanPlaceOn - Returns an array of block identifiers that the item can be placed on
  • Added function getCanDestroy - Returns an array of block identifiers that the item can destroy when used

Commands

  • Healthbar of mounted rideable mobs is now properly displayed (MCPE-177696)
  • Execute command now fails when comparing unloaded blocks (MCPE-177195)
  • Hud command now works as expected – the /hud command allows creators to show/hide each element individually as well as show/hide all. Hiding one element no longer hides 'all' elements.

Graphical

  • Fixed an issue causing caves to appear illuminated by the sun (aka “Light Leaking”) in the Deferred Technical Preview
  • Volumetric fog is no longer affected by sunlight in enclosed spaces in the Deferred Technical Preview