Class: SimulatedPlayer
A simulated player can be used within GameTests to represent how a player moves throughout the world and to support testing of how entities and the environment will react to a player. This type derives much of its structure and methods from the @minecraft/server.Player type. Note that many types of events that may be available for entities more broadly, such as item use events, may not fire in the same capacity for simulated players.
Extends
Player
Constructors
new SimulatedPlayer()
private
new SimulatedPlayer():SimulatedPlayer
Returns
Overrides
minecraftserver.Player.constructor
Properties
camera
readonly
camera:Camera
Remarks
The player's Camera.
Throws
This property can throw when used.
Inherited from
minecraftserver.Player.camera
dimension
readonly
dimension:Dimension
Remarks
Dimension that the entity is currently within.
Throws
This property can throw when used.
Inherited from
minecraftserver.Player.dimension
fallDistance
Beta
readonly
fallDistance:number
Remarks
The distance an entity has fallen. The value is reset when the entity is teleported. The value is always 1 when gliding with Elytra.
Throws
This property can throw when used.
Inherited from
minecraftserver.Player.fallDistance
headRotation
readonly
headRotation:Vector2
Remarks
Rotation of the head across pitch and yaw angles.
Throws
This property can throw when used.
id
readonly
id:string
Remarks
Unique identifier of the entity. This identifier is intended to be consistent across loads of a world instance. No meaning should be inferred from the value and structure of this unique identifier - do not parse or interpret it. This property is accessible even if Entity.isValid is false.
Inherited from
minecraftserver.Player.id
inputPermissions
Beta
readonly
inputPermissions:PlayerInputPermissions
Remarks
Input permissions of the player.
Inherited from
minecraftserver.Player.inputPermissions
isClimbing
readonly
isClimbing:boolean
Remarks
Whether the entity is touching a climbable block. For example, a player next to a ladder or a spider next to a stone wall.
Throws
This property can throw when used.
Inherited from
minecraftserver.Player.isClimbing
isEmoting
readonly
isEmoting:boolean
Remarks
If true, the player is currently emoting.
Throws
This property can throw when used.
Inherited from
minecraftserver.Player.isEmoting
isFalling
readonly
isFalling:boolean
Remarks
Whether the entity has a fall distance greater than 0, or greater than 1 while gliding.
Throws
This property can throw when used.
Inherited from
minecraftserver.Player.isFalling
isFlying
readonly
isFlying:boolean
Remarks
Whether the player is flying. For example, in Creative or Spectator mode.
Throws
This property can throw when used.
Inherited from
minecraftserver.Player.isFlying
isGliding
readonly
isGliding:boolean
Remarks
Whether the player is gliding with Elytra.
Throws
This property can throw when used.
Inherited from
minecraftserver.Player.isGliding
isInWater
readonly
isInWater:boolean
Remarks
Whether any part of the entity is inside a water block.
Throws
This property can throw when used.
Inherited from
minecraftserver.Player.isInWater
isJumping
readonly
isJumping:boolean
Remarks
Whether the player is jumping. This will remain true while the player is holding the jump action.
Throws
This property can throw when used.
Inherited from
minecraftserver.Player.isJumping
isOnGround
readonly
isOnGround:boolean
Remarks
Whether the entity is on top of a solid block. This property may behave in unexpected ways. This property will always be true when an Entity is first spawned, and if the Entity has no gravity this property may be incorrect.
Throws
This property can throw when used.
Inherited from
minecraftserver.Player.isOnGround
isSleeping
readonly
isSleeping:boolean
Remarks
If true, the entity is currently sleeping.
Throws
This property can throw when used.
Inherited from
minecraftserver.Player.isSleeping
isSneaking
isSneaking:
boolean
Remarks
Whether the entity is sneaking - that is, moving more slowly and more quietly.
This property can't be edited in read-only mode.
Inherited from
minecraftserver.Player.isSneaking
isSprinting
isSprinting:
boolean
Remarks
Returns whether the simulated player is sprinting.
This property can't be edited in read-only mode.
Overrides
minecraftserver.Player.isSprinting
isSwimming
readonly
isSwimming:boolean
Remarks
Whether the entity is in the swimming state. For example, a player using the swim action or a fish in water.
Throws
This property can throw when used.
Inherited from
minecraftserver.Player.isSwimming
level
readonly
level:number
Remarks
The current overall level for the player, based on their experience.
Throws
This property can throw when used.
Inherited from
minecraftserver.Player.level
lifetimeState
Beta
readonly
lifetimeState:EntityLifetimeState
Remarks
Whether the entity reference that you have is valid or not. For example, an entity may be unloaded if it moves into a chunk that is unloaded, but may be reactivated if the chunk it is within gets reloaded.
Inherited from
minecraftserver.Player.lifetimeState
location
readonly
location:Vector3
Remarks
Current location of the entity.
Throws
This property can throw when used.
Inherited from
minecraftserver.Player.location
name
readonly
name:string
Remarks
Name of the player.
Throws
This property can throw when used.
Inherited from
minecraftserver.Player.name
nameTag
nameTag:
string
Remarks
Given name of the entity.
This property can't be edited in read-only mode.
Inherited from
minecraftserver.Player.nameTag
onScreenDisplay
readonly
onScreenDisplay:ScreenDisplay
Remarks
Contains methods for manipulating the on-screen display of a Player.
Throws
This property can throw when used.
Inherited from
minecraftserver.Player.onScreenDisplay
scoreboardIdentity?
optional
readonly
scoreboardIdentity:ScoreboardIdentity
Remarks
Returns a scoreboard identity that represents this entity. Will remain valid when the entity is killed.
Inherited from
minecraftserver.Player.scoreboardIdentity
selectedSlotIndex
Beta
selectedSlotIndex:
number
Remarks
This property can't be edited in read-only mode.
Inherited from
minecraftserver.Player.selectedSlotIndex
target?
Beta
optional
readonly
target:Entity
Remarks
Retrieves or sets an entity that is used as the target of AI-related behaviors, like attacking. If the entity currently has no target returns undefined.
Throws
This property can throw when used.
Inherited from
minecraftserver.Player.target
totalXpNeededForNextLevel
readonly
totalXpNeededForNextLevel:number
Remarks
The overall total set of experience needed to achieve the next level for a player.
Throws
This property can throw when used.
Inherited from
minecraftserver.Player.totalXpNeededForNextLevel
typeId
readonly
typeId:string
Remarks
Identifier of the type of the entity - for example, 'minecraft:skeleton'. This property is accessible even if Entity.isValid is false.
Inherited from
minecraftserver.Player.typeId
xpEarnedAtCurrentLevel
readonly
xpEarnedAtCurrentLevel:number
Remarks
The current set of experience achieved for the player.
Throws
This property can throw when used.
Inherited from
minecraftserver.Player.xpEarnedAtCurrentLevel
Methods
addEffect()
addEffect(
effectType
,duration
,options
?):Effect
Parameters
Parameter | Type | Description |
---|---|---|
effectType | string | EffectType | Type of effect to add to the entity. |
duration | number | Amount of time, in ticks, for the effect to apply. There are 20 ticks per second. Use TicksPerSecond constant to convert between ticks and seconds. The value must be within the range [0, 20000000]. |
options ? | EntityEffectOptions | Additional options for the effect. |
Returns
Effect
Returns nothing if the effect was added or updated successfully. This can throw an error if the duration or amplifier are outside of the valid ranges, or if the effect does not exist.
Inherited from
minecraftserver.Player.addEffect
Remarks
Adds or updates an effect, like poison, to the entity.
This function can't be called in read-only mode.
Throws
This function can throw errors.
Examples
// Spawns a villager and gives it the poison effect
import {
DimensionLocation,
} from '@minecraft/server';
import { MinecraftEffectTypes } from '@minecraft/vanilla-data';
function spawnPoisonedVillager(location: DimensionLocation) {
const villagerType = 'minecraft:villager_v2<minecraft:ageable_grow_up>';
const villager = location.dimension.spawnEntity(villagerType, location);
const duration = 20;
villager.addEffect(MinecraftEffectTypes.Poison, duration, { amplifier: 1 });
}
// Spawns a fox over a dog
import { DimensionLocation } from '@minecraft/server';
import { MinecraftEntityTypes } from '@minecraft/vanilla-data';
function spawnAdultHorse(location: DimensionLocation) {
// Create fox (our quick brown fox)
const fox = location.dimension.spawnEntity(MinecraftEntityTypes.Fox, {
x: location.x,
y: location.y + 2,
z: location.z,
});
fox.addEffect('speed', 10, {
amplifier: 2,
});
// Create wolf (our lazy dog)
const wolf = location.dimension.spawnEntity(MinecraftEntityTypes.Wolf, location);
wolf.addEffect('slowness', 10, {
amplifier: 2,
});
wolf.isSneaking = true;
}
addExperience()
addExperience(
amount
):number
Parameters
Parameter | Type | Description |
---|---|---|
amount | number | Amount of experience to add. Note that this can be negative. Min/max bounds at -2^24 ~ 2^24 |
Returns
number
Returns the current experience of the Player.
Inherited from
minecraftserver.Player.addExperience
Remarks
Adds/removes experience to/from the Player and returns the current experience of the Player.
This function can't be called in read-only mode.
Throws
This function can throw errors.
addLevels()
addLevels(
amount
):number
Parameters
Parameter | Type | Description |
---|---|---|
amount | number | Amount to add to the player. Min/max bounds at -2^24 ~ 2^24 |
Returns
number
Returns the current level of the Player.
Inherited from
minecraftserver.Player.addLevels
Remarks
Adds/removes level to/from the Player and returns the current level of the Player.
This function can't be called in read-only mode.
Throws
This function can throw errors.
addTag()
addTag(
tag
):boolean
Parameters
Parameter | Type | Description |
---|---|---|
tag | string | Content of the tag to add. The tag must be less than 256 characters. |
Returns
boolean
Returns true if the tag was added successfully. This can fail if the tag already exists on the entity.
Inherited from
minecraftserver.Player.addTag
Remarks
Adds a specified tag to an entity.
This function can't be called in read-only mode.
Throws
This function can throw errors.
applyDamage()
applyDamage(
amount
,options
?):boolean
Parameters
Parameter | Type | Description |
---|---|---|
amount | number | Amount of damage to apply. |
options ? | EntityApplyDamageByProjectileOptions | EntityApplyDamageOptions | Additional options about the source of damage, which may add additional effects or spur additional behaviors on this entity. |
Returns
boolean
Whether the entity takes any damage. This can return false if the entity is invulnerable or if the damage applied is less than or equal to 0.
Inherited from
minecraftserver.Player.applyDamage
Remarks
Applies a set of damage to an entity.
This function can't be called in read-only mode.
Throws
This function can throw errors.
Example
// A function that applies damage and then heals the entity
import { Entity, EntityComponentTypes, system, world } from '@minecraft/server';
function applyDamageAndHeal(entity: Entity) {
entity.applyDamage(19); // Many mobs have max damage of 20 so this is a near-death mob
system.runTimeout(() => {
const health = entity.getComponent(EntityComponentTypes.Health);
if (health) {
world.sendMessage(`Entity health before heal: ${health.currentValue}`);
health.resetToMaxValue();
world.sendMessage(`Entity after before heal: ${health.currentValue}`);
} else {
console.warn('Entity does not have health component');
}
}, 40); // Run in a few seconds (40 ticks)
}
applyImpulse()
applyImpulse(
vector
):void
Parameters
Parameter | Type | Description |
---|---|---|
vector | Vector3 | Impulse vector. |
Returns
void
Inherited from
minecraftserver.Player.applyImpulse
Remarks
Applies impulse vector to the current velocity of the entity.
This function can't be called in read-only mode.
Throws
This function can throw errors.
Example
// A function that throws entities up in the air
import { Entity } from '@minecraft/server';
function yeetEntity(entity: Entity) {
// Zero out the entity's velocity before applying impulse
entity.clearVelocity();
// throw the zombie up in the air
entity.applyImpulse({ x: 0, y: 15, z: 0 });
}
applyKnockback()
applyKnockback(
directionX
,directionZ
,horizontalStrength
,verticalStrength
):void
Parameters
Parameter | Type | Description |
---|---|---|
directionX | number | X direction in horizontal plane. |
directionZ | number | Z direction in horizontal plane. |
horizontalStrength | number | Knockback strength for the horizontal vector. |
verticalStrength | number | Knockback strength for the vertical vector. |
Returns
void
Inherited from
minecraftserver.Player.applyKnockback
Remarks
Applies impulse vector to the current velocity of the entity.
This function can't be called in read-only mode.
Throws
This function can throw errors.
Example
import { EntityQueryOptions, DimensionLocation } from '@minecraft/server';
function mobParty(targetLocation: DimensionLocation) {
const mobs = ['creeper', 'skeleton', 'sheep'];
// create some sample mob data
for (let i = 0; i < 10; i++) {
targetLocation.dimension.spawnEntity(mobs[i % mobs.length], targetLocation);
}
const eqo: EntityQueryOptions = {
type: 'skeleton',
};
for (const entity of targetLocation.dimension.getEntities(eqo)) {
entity.applyKnockback(0, 0, 0, 1);
}
}
attack()
attack():
boolean
Returns
boolean
Remarks
Causes the simulated player to make an attack 'swipe'. Returns true if the attack was performed - for example, the player was not on cooldown and had a valid target. Target selection is performed by raycasting from the player's head.
This function can't be called in read-only mode.
Throws
This function can throw errors.
attackEntity()
attackEntity(
entity
):boolean
Parameters
Parameter | Type |
---|---|
entity | Entity |
Returns
boolean
Remarks
Causes the simulated player to attack the provided target. Returns true if the attack was performed - for example, the player was not on cooldown and had a valid target. The attack can be performed at any distance and does not require line of sight to the target entity.
This function can't be called in read-only mode.
Throws
This function can throw errors.
breakBlock()
breakBlock(
blockLocation
,direction
?):boolean
Parameters
Parameter | Type | Description |
---|---|---|
blockLocation | Vector3 | Location of the block to interact with. |
direction ? | Direction | Direction to place the specified item within. |
Returns
boolean
Remarks
Destroys the block at blockLocation, respecting the rules of the server player's game mode. The block will be hit until broken, an item is used or stopBreakingBlock is called. Returns true if the block at blockLocation is solid.
This function can't be called in read-only mode.
Throws
This function can throw errors.
chat()
chat(
message
):void
Parameters
Parameter | Type |
---|---|
message | string |
Returns
void
Remarks
This function can't be called in read-only mode.
Throws
This function can throw errors.
clearDynamicProperties()
clearDynamicProperties():
void
Returns
void
Inherited from
minecraftserver.Player.clearDynamicProperties
Remarks
Clears all dynamic properties that have been set on this entity.
Throws
This function can throw errors.
clearVelocity()
clearVelocity():
void
Returns
void
Inherited from
minecraftserver.Player.clearVelocity
Remarks
Sets the current velocity of the Entity to zero. Note that this method may not have an impact on Players.
This function can't be called in read-only mode.
Throws
This function can throw errors.
Example
// A function that throws entities up in the air
import { Entity } from '@minecraft/server';
function yeetEntity(entity: Entity) {
// Zero out the entity's velocity before applying impulse
entity.clearVelocity();
// throw the zombie up in the air
entity.applyImpulse({ x: 0, y: 15, z: 0 });
}
disconnect()
disconnect():
void
Returns
void
Remarks
Simulates and performs a disconnection of the simulated player from the world.
This function can't be called in read-only mode.
Throws
This function can throw errors.
dropSelectedItem()
dropSelectedItem():
boolean
Returns
boolean
Remarks
Drops the simulated player's selected item
This function can't be called in read-only mode.
Throws
This function can throw errors.
eatItem()
Beta
eatItem(
itemStack
):void
Parameters
Parameter | Type | Description |
---|---|---|
itemStack | ItemStack | The item to eat. |
Returns
void
Inherited from
minecraftserver.Player.eatItem
Remarks
Eats an item, providing the item's hunger and saturation effects to the player. Can only be used on food items.
This function can't be called in read-only mode.
Throws
Throws if the item is not a food item.
extinguishFire()
extinguishFire(
useEffects
?):boolean
Parameters
Parameter | Type | Description |
---|---|---|
useEffects ? | boolean | Whether to show any visual effects connected to the extinguishing. |
Returns
boolean
Returns whether the entity was on fire.
Inherited from
minecraftserver.Player.extinguishFire
Remarks
Extinguishes the fire if the entity is on fire. Note that you can call getComponent('minecraft:onfire') and, if present, the entity is on fire.
This function can't be called in read-only mode.
Throws
This function can throw errors.
Example
import { world, Entity, EntityComponentTypes, system } from "@minecraft/server";
function setAblaze(entity: Entity) {
entity.setOnFire(20, true);
system.runTimeout(() => {
const onfire = entity.getComponent(EntityComponentTypes.OnFire);
if (onfire) {
world.sendMessage(`${onfire.onFireTicksRemaining} fire ticks remaining, extinguishing the entity.`);
}
// This will extinguish the entity
entity.extinguishFire(true);
}, 30); // Run in 30 ticks or ~1.5 seconds
}
fly()
fly():
void
Returns
void
Remarks
Causes the simulated player to start flying as though they were flying in creative mode. For flying with Elytra, see function glide.
This function can't be called in read-only mode.
Throws
This function can throw errors.
getBlockFromViewDirection()
getBlockFromViewDirection(
options
?):BlockRaycastHit
Parameters
Parameter | Type | Description |
---|---|---|
options ? | BlockRaycastOptions | Additional configuration options for the ray cast. |
Returns
BlockRaycastHit
Returns the first intersecting block from the direction that this entity is looking at.
Inherited from
minecraftserver.Player.getBlockFromViewDirection
Remarks
Returns the first intersecting block from the direction that this entity is looking at.
Throws
This function can throw errors.
getComponent()
getComponent<
T
>(componentId
):EntityComponentTypeMap
[T
]
Type parameters
Type parameter |
---|
T extends keyof EntityComponentTypeMap |
Parameters
Parameter | Type | Description |
---|---|---|
componentId | T | The identifier of the component (e.g., 'minecraft:health'). If no namespace prefix is specified, 'minecraft:' is assumed. Available component IDs can be found as part of the EntityComponentTypes enum. |
Returns
EntityComponentTypeMap
[T
]
Returns the component if it exists on the entity, otherwise undefined.
Inherited from
minecraftserver.Player.getComponent
Remarks
Gets a component (that represents additional capabilities) for an entity.
getComponents()
getComponents():
EntityComponent
[]
Returns
EntityComponent
[]
Returns all components that are both present on this entity and supported by the API.
Inherited from
minecraftserver.Player.getComponents
Remarks
Returns all components that are both present on this entity and supported by the API.
getDynamicProperty()
getDynamicProperty(
identifier
):string
|number
|boolean
|Vector3
Parameters
Parameter | Type | Description |
---|---|---|
identifier | string | The property identifier. |
Returns
string
| number
| boolean
| Vector3
Returns the value for the property, or undefined if the property has not been set.
Inherited from
minecraftserver.Player.getDynamicProperty
Remarks
Returns a property value.
Throws
This function can throw errors.
getDynamicPropertyIds()
getDynamicPropertyIds():
string
[]
Returns
string
[]
A string array of the dynamic properties set on this entity.
Inherited from
minecraftserver.Player.getDynamicPropertyIds
Remarks
Returns the available set of dynamic property identifiers that have been used on this entity.
Throws
This function can throw errors.
getDynamicPropertyTotalByteCount()
getDynamicPropertyTotalByteCount():
number
Returns
number
Inherited from
minecraftserver.Player.getDynamicPropertyTotalByteCount
Remarks
Returns the total size, in bytes, of all the dynamic properties that are currently stored for this entity. This includes the size of both the key and the value. This can be useful for diagnosing performance warning signs - if, for example, an entity has many megabytes of associated dynamic properties, it may be slow to load on various devices.
Throws
This function can throw errors.
getEffect()
getEffect(
effectType
):Effect
Parameters
Parameter | Type | Description |
---|---|---|
effectType | string | EffectType | The effect identifier. |
Returns
Effect
Effect object for the specified effect, undefined if the effect is not present, or throws an error if the effect does not exist.
Inherited from
minecraftserver.Player.getEffect
Remarks
Returns the effect for the specified EffectType on the entity, undefined if the effect is not present, or throws an error if the effect does not exist.
Throws
This function can throw errors.
getEffects()
getEffects():
Effect
[]
Returns
Effect
[]
List of effects.
Inherited from
minecraftserver.Player.getEffects
Remarks
Returns a set of effects applied to this entity.
Throws
This function can throw errors.
getEntitiesFromViewDirection()
getEntitiesFromViewDirection(
options
?):EntityRaycastHit
[]
Parameters
Parameter | Type | Description |
---|---|---|
options ? | EntityRaycastOptions | Additional configuration options for the ray cast. |
Returns
EntityRaycastHit
[]
Returns a set of entities from the direction that this entity is looking at.
Inherited from
minecraftserver.Player.getEntitiesFromViewDirection
Remarks
Gets the entities that this entity is looking at by performing a ray cast from the view of this entity.
Throws
This function can throw errors.
getGameMode()
Beta
getGameMode():
GameMode
Returns
GameMode
Inherited from
minecraftserver.Player.getGameMode
Throws
This function can throw errors.
getHeadLocation()
getHeadLocation():
Vector3
Returns
Vector3
Returns the current location of the head component of this entity.
Inherited from
minecraftserver.Player.getHeadLocation
Remarks
Returns the current location of the head component of this entity.
Throws
This function can throw errors.
getItemCooldown()
Beta
getItemCooldown(
cooldownCategory
):number
Parameters
Parameter | Type | Description |
---|---|---|
cooldownCategory | string | Specifies the cooldown category to retrieve the current cooldown for. |
Returns
number
Inherited from
minecraftserver.Player.getItemCooldown
Remarks
Gets the current item cooldown time for a particular cooldown category.
Throws
This function can throw errors.
getProperty()
getProperty(
identifier
):string
|number
|boolean
Parameters
Parameter | Type | Description |
---|---|---|
identifier | string | The entity Property identifier. |
Returns
string
| number
| boolean
Returns the current property value. For enum properties, a string is returned. For float and int properties, a number is returned. For undefined properties, undefined is returned.
Inherited from
minecraftserver.Player.getProperty
Remarks
Gets an entity Property value. If the property was set using the setProperty function within the same tick, the updated value will not be reflected until the subsequent tick.
Throws
Throws if the entity is invalid.
getRotation()
getRotation():
Vector2
Returns
Vector2
Returns a Vec2 containing the rotation of this entity (in degrees).
Inherited from
minecraftserver.Player.getRotation
Remarks
Returns the current rotation component of this entity.
Throws
This function can throw errors.
getSpawnPoint()
getSpawnPoint():
DimensionLocation
Returns
DimensionLocation
Inherited from
minecraftserver.Player.getSpawnPoint
Remarks
Gets the current spawn point of the player.
Throws
This function can throw errors.
getTags()
getTags():
string
[]
Returns
string
[]
An array containing all tags as strings.
Inherited from
minecraftserver.Player.getTags
Remarks
Returns all tags associated with the entity.
Throws
This function can throw errors.
getTotalXp()
getTotalXp():
number
Returns
number
Inherited from
minecraftserver.Player.getTotalXp
Remarks
Gets the total experience of the Player.
Throws
This function can throw errors.
getVelocity()
getVelocity():
Vector3
Returns
Vector3
Returns the current velocity vector of the entity.
Inherited from
minecraftserver.Player.getVelocity
Remarks
Returns the current velocity vector of the entity.
Throws
This function can throw errors.
Example
// A function that spawns fireworks and logs their velocity after 5 ticks
import { DimensionLocation, system, world } from '@minecraft/server';
import { MinecraftEntityTypes } from '@minecraft/vanilla-data';
function spawnFireworks(location: DimensionLocation) {
const fireworkRocket = location.dimension.spawnEntity(MinecraftEntityTypes.FireworksRocket, location);
system.runTimeout(() => {
const velocity = fireworkRocket.getVelocity();
world.sendMessage(`Velocity of firework is: ${velocity.x}, ${velocity.y}, ${velocity.z}`);
}, 5);
}
getViewDirection()
getViewDirection():
Vector3
Returns
Vector3
Returns the current view direction of the entity.
Inherited from
minecraftserver.Player.getViewDirection
Remarks
Returns the current view direction of the entity.
Throws
This function can throw errors.
giveItem()
giveItem(
itemStack
,selectSlot
?):boolean
Parameters
Parameter | Type | Description |
---|---|---|
itemStack | ItemStack | Item to give. |
selectSlot ? | boolean | Whether to set the selected slot once given. |
Returns
boolean
Remarks
Gives the simulated player a particular item stack.
This function can't be called in read-only mode.
Throws
This function can throw errors.
glide()
glide():
boolean
Returns
boolean
Returns true if the simulated player begins to glide. Returns false if the player is already gliding, or the player does not have Elytra equipped, is in water or is on the ground.
Remarks
Causes the simulated player to start gliding. Elytra must be equipped and the player must be in the air.
This function can't be called in read-only mode.
Throws
This function can throw errors.
hasComponent()
hasComponent(
componentId
):boolean
Parameters
Parameter | Type | Description |
---|---|---|
componentId | string | The identifier of the component (e.g., 'minecraft:rideable') to retrieve. If no namespace prefix is specified, 'minecraft:' is assumed. |
Returns
boolean
Returns true if the specified component is present on this entity.
Inherited from
minecraftserver.Player.hasComponent
Remarks
Returns true if the specified component is present on this entity.
hasTag()
hasTag(
tag
):boolean
Parameters
Parameter | Type | Description |
---|---|---|
tag | string | Identifier of the tag to test for. |
Returns
boolean
Returns whether an entity has a particular tag.
Inherited from
minecraftserver.Player.hasTag
Remarks
Returns whether an entity has a particular tag.
Throws
This function can throw errors.
interact()
interact():
boolean
Returns
boolean
Remarks
Performs a raycast from the player’s head and interacts with the first intersected block or entity. Returns true if the interaction was successful. Maximum range is 6 blocks.
This function can't be called in read-only mode.
Throws
This function can throw errors.
interactWithBlock()
interactWithBlock(
blockLocation
,direction
?):boolean
Parameters
Parameter | Type | Description |
---|---|---|
blockLocation | Vector3 | Location of the block to interact with. |
direction ? | Direction | Direction to place the specified item within. |
Returns
boolean
Remarks
Causes the simulated player to interact with a block. The block at the specified block location must be solid. Returns true if the interaction was performed.
This function can't be called in read-only mode.
Throws
This function can throw errors.
interactWithEntity()
interactWithEntity(
entity
):boolean
Parameters
Parameter | Type | Description |
---|---|---|
entity | Entity | Entity to interact with. |
Returns
boolean
Remarks
Causes the simulated player to interact with a mob. Returns true if the interaction was performed.
This function can't be called in read-only mode.
Throws
This function can throw errors.
isOp()
Beta
isOp():
boolean
Returns
boolean
Inherited from
minecraftserver.Player.isOp
Remarks
Returns true if this player has operator-level permissions.
Throws
This function can throw errors.
isValid()
isValid():
boolean
Returns
boolean
Whether the entity is valid.
Inherited from
minecraftserver.Player.isValid
Remarks
Returns whether the entity can be manipulated by script. A Player is considered valid when it's EntityLifetimeState is set to Loaded.
jump()
jump():
boolean
Returns
boolean
True if a jump was performed.
Remarks
Causes the simulated player to jump.
This function can't be called in read-only mode.
Throws
This function can throw errors.
kill()
kill():
boolean
Returns
boolean
Returns true if entity can be killed (even if it is already dead), otherwise it returns false.
Inherited from
minecraftserver.Player.kill
Remarks
Kills this entity. The entity will drop loot as normal.
This function can't be called in read-only mode.
Throws
This function can throw errors.
Example
import { EntityQueryOptions, DimensionLocation } from '@minecraft/server';
function mobParty(targetLocation: DimensionLocation) {
const mobs = ['creeper', 'skeleton', 'sheep'];
// create some sample mob data
for (let i = 0; i < 10; i++) {
const mobTypeId = mobs[i % mobs.length];
const entity = targetLocation.dimension.spawnEntity(mobTypeId, targetLocation);
entity.addTag('mobparty.' + mobTypeId);
}
const eqo: EntityQueryOptions = {
tags: ['mobparty.skeleton'],
};
for (const entity of targetLocation.dimension.getEntities(eqo)) {
entity.kill();
}
}
lookAtBlock()
lookAtBlock(
blockLocation
,duration
?):void
Parameters
Parameter | Type |
---|---|
blockLocation | Vector3 |
duration ? | LookDuration |
Returns
void
Remarks
Rotates the simulated player's head/body to look at the given block location.
This function can't be called in read-only mode.
Throws
This function can throw errors.
lookAtEntity()
lookAtEntity(
entity
,duration
?):void
Parameters
Parameter | Type |
---|---|
entity | Entity |
duration ? | LookDuration |
Returns
void
Remarks
Rotates the simulated player's head/body to look at the given entity.
This function can't be called in read-only mode.
Throws
This function can throw errors.
lookAtLocation()
lookAtLocation(
location
,duration
?):void
Parameters
Parameter | Type |
---|---|
location | Vector3 |
duration ? | LookDuration |
Returns
void
Remarks
Rotates the simulated player's head/body to look at the given location.
This function can't be called in read-only mode.
Throws
This function can throw errors.
matches()
matches(
options
):boolean
Parameters
Parameter | Type | Description |
---|---|---|
options | EntityQueryOptions | The query to perform the match against. |
Returns
boolean
Returns true if the entity matches the criteria in the passed in EntityQueryOptions, otherwise it returns false.
Inherited from
minecraftserver.Player.matches
Remarks
Matches the entity against the passed in options. Uses the location of the entity for matching if the location is not specified in the passed in EntityQueryOptions.
Throws
Throws if the query options are misconfigured.
move()
move(
westEast
,northSouth
,speed
?):void
Parameters
Parameter | Type |
---|---|
westEast | number |
northSouth | number |
speed ? | number |
Returns
void
Remarks
Orders the simulated player to walk in the given direction relative to the GameTest.
This function can't be called in read-only mode.
Throws
This function can throw errors.
moveRelative()
moveRelative(
leftRight
,backwardForward
,speed
?):void
Parameters
Parameter | Type |
---|---|
leftRight | number |
backwardForward | number |
speed ? | number |
Returns
void
Remarks
Orders the simulated player to walk in the given direction relative to the player's current rotation.
This function can't be called in read-only mode.
Throws
This function can throw errors.
moveToBlock()
moveToBlock(
blockLocation
,options
?):void
Parameters
Parameter | Type |
---|---|
blockLocation | Vector3 |
options ? | MoveToOptions |
Returns
void
Remarks
Orders the simulated player to move to the given block location in a straight line. If a move or navigation is already playing, this will override the last move/navigation.
This function can't be called in read-only mode.
Throws
This function can throw errors.
moveToLocation()
moveToLocation(
location
,options
?):void
Parameters
Parameter | Type |
---|---|
location | Vector3 |
options ? | MoveToOptions |
Returns
void
Remarks
Orders the simulated player to move to the given location in a straight line. If a move or navigation is already playing, this will override the last move/navigation.
This function can't be called in read-only mode.
Throws
This function can throw errors.
navigateToBlock()
navigateToBlock(
blockLocation
,speed
?):NavigationResult
Parameters
Parameter | Type |
---|---|
blockLocation | Vector3 |
speed ? | number |
Returns
Remarks
Orders the simulated player to move to a specific block location using navigation. If a move or navigation is already playing, this will override the last move/walk. Note that if the simulated player gets stuck, that simulated player will stop. The player must be touching the ground in order to start navigation.
This function can't be called in read-only mode.
Throws
This function can throw errors.
navigateToEntity()
navigateToEntity(
entity
,speed
?):NavigationResult
Parameters
Parameter | Type |
---|---|
entity | Entity |
speed ? | number |
Returns
Remarks
Will use navigation to follow the selected entity to within a one block radius. If a move or navigation is already playing, this will override the last move/navigation.
This function can't be called in read-only mode.
Throws
This function can throw errors.
navigateToLocation()
navigateToLocation(
location
,speed
?):NavigationResult
Parameters
Parameter | Type |
---|---|
location | Vector3 |
speed ? | number |
Returns
Remarks
Orders the simulated player to move to a specific location using navigation. If a move or navigation is already playing, this will override the last move/walk. Note that if the simulated player gets stuck, that simulated player will stop. The player must be touching the ground in order to start navigation.
This function can't be called in read-only mode.
Throws
This function can throw errors.
navigateToLocations()
navigateToLocations(
locations
,speed
?):void
Parameters
Parameter | Type | Description |
---|---|---|
locations | Vector3 [] | A list of locations to use for routing. |
speed ? | number | Net speed to use for doing the navigation. |
Returns
void
Remarks
Use navigation to follow the route provided via the locations parameter. If a move or navigation is already playing, this will override the last move/navigation.
This function can't be called in read-only mode.
Throws
This function can throw errors.
playAnimation()
playAnimation(
animationName
,options
?):void
Parameters
Parameter | Type | Description |
---|---|---|
animationName | string | The animation identifier. e.g. animation.creeper.swelling |
options ? | PlayAnimationOptions | Additional options to control the playback and transitions of the animation. |
Returns
void
Inherited from
minecraftserver.Player.playAnimation
Remarks
Cause the entity to play the given animation.
This function can't be called in read-only mode.
Throws
This function can throw errors.
playMusic()
playMusic(
trackId
,musicOptions
?):void
Parameters
Parameter | Type | Description |
---|---|---|
trackId | string | Identifier of the music track to play. |
musicOptions ? | MusicOptions | Additional options for the music track. |
Returns
void
Inherited from
minecraftserver.Player.playMusic
Remarks
Plays a music track that only this particular player can hear.
This function can't be called in read-only mode.
Throws
This function can throw errors.
playSound()
playSound(
soundId
,soundOptions
?):void
Parameters
Parameter | Type | Description |
---|---|---|
soundId | string | - |
soundOptions ? | PlayerSoundOptions | Additional optional options for the sound. |
Returns
void
Inherited from
minecraftserver.Player.playSound
Remarks
Plays a sound that only this particular player can hear.
This function can't be called in read-only mode.
Throws
This function can throw errors.
postClientMessage()
Beta
postClientMessage(
id
,value
):void
Parameters
Parameter | Type |
---|---|
id | string |
value | string |
Returns
void
Inherited from
minecraftserver.Player.postClientMessage
Remarks
This is an internal-facing method for posting a system message to downstream clients.
This function can't be called in read-only mode.
Throws
This function can throw errors.
queueMusic()
queueMusic(
trackId
,musicOptions
?):void
Parameters
Parameter | Type | Description |
---|---|---|
trackId | string | Identifier of the music track to play. |
musicOptions ? | MusicOptions | Additional options for the music track. |
Returns
void
Inherited from
minecraftserver.Player.queueMusic
Remarks
Queues an additional music track that only this particular player can hear. If a track is not playing, a music track will play.
This function can't be called in read-only mode.
Throws
An error will be thrown if volume is less than 0.0. An error will be thrown if fade is less than 0.0.
remove()
remove():
void
Returns
void
Inherited from
minecraftserver.Player.remove
Remarks
Immediately removes the entity from the world. The removed entity will not perform a death animation or drop loot upon removal.
This function can't be called in read-only mode.
Throws
This function can throw errors.
removeEffect()
removeEffect(
effectType
):boolean
Parameters
Parameter | Type | Description |
---|---|---|
effectType | string | EffectType | The effect identifier. |
Returns
boolean
Returns true if the effect has been removed. Returns false if the effect is not found or does not exist.
Inherited from
minecraftserver.Player.removeEffect
Remarks
Removes the specified EffectType on the entity, or returns false if the effect is not present.
This function can't be called in read-only mode.
Throws
This function can throw errors.
removeTag()
removeTag(
tag
):boolean
Parameters
Parameter | Type | Description |
---|---|---|
tag | string | Content of the tag to remove. |
Returns
boolean
Returns whether the tag existed on the entity.
Inherited from
minecraftserver.Player.removeTag
Remarks
Removes a specified tag from an entity.
This function can't be called in read-only mode.
Throws
This function can throw errors.
resetLevel()
resetLevel():
void
Returns
void
Inherited from
minecraftserver.Player.resetLevel
Remarks
Resets the level of the player.
This function can't be called in read-only mode.
Throws
This function can throw errors.
resetProperty()
resetProperty(
identifier
):string
|number
|boolean
Parameters
Parameter | Type | Description |
---|---|---|
identifier | string | The Entity Property identifier. |
Returns
string
| number
| boolean
Returns the default property value. For enum properties, a string is returned. For float and int properties, a number is returned. For undefined properties, undefined is returned.
Inherited from
minecraftserver.Player.resetProperty
Remarks
Resets an Entity Property back to its default value, as specified in the Entity's definition. This property change is not applied until the next tick.
This function can't be called in read-only mode.
Throws
Throws if the entity is invalid.
minecraftcommon.EngineError
Error
respawn()
respawn():
boolean
Returns
boolean
Remarks
Respawns the particular simulated player.
This function can't be called in read-only mode.
Throws
This function can throw errors.
rotateBody()
rotateBody(
angleInDegrees
):void
Parameters
Parameter | Type |
---|---|
angleInDegrees | number |
Returns
void
Remarks
Causes the simulated player to turn by the provided angle, relative to the player's current rotation.
This function can't be called in read-only mode.
Throws
This function can throw errors.
runCommand()
runCommand(
commandString
):CommandResult
Parameters
Parameter | Type | Description |
---|---|---|
commandString | string | The command string. Note: This should not include a leading forward slash. |
Returns
CommandResult
A command result containing whether the command was successful.
Inherited from
minecraftserver.Player.runCommand
Remarks
Runs a synchronous command on the entity.
This function can't be called in read-only mode.
Throws
This function can throw errors.
CommandError
Error
runCommandAsync()
runCommandAsync(
commandString
):Promise ↗️
<CommandResult
>
Parameters
Parameter | Type | Description |
---|---|---|
commandString | string | Command to run. Note that command strings should not start with slash. |
Returns
Promise ↗️
<CommandResult
>
For commands that return data, returns a JSON structure with command response values.
Inherited from
minecraftserver.Player.runCommandAsync
Remarks
Runs a particular command asynchronously from the context of this entity. Note that there is a maximum queue of 128 asynchronous commands that can be run in a given tick.
Throws
This function can throw errors.
sendMessage()
sendMessage(
message
):void
Parameters
Parameter | Type | Description |
---|---|---|
message | string | RawMessage | (string | RawMessage )[] | The message to be displayed. |
Returns
void
Inherited from
minecraftserver.Player.sendMessage
Remarks
Sends a message to the player.
Throws
This method can throw if the provided RawMessage is
in an invalid format. For example, if an empty name
string
is provided to score
.
Example
import { Player } from "@minecraft/server";
function sendPlayerMessages(player: Player) {
// Displays "First or Second"
const rawMessage = { translate: 'accessibility.list.or.two', with: ['First', 'Second'] };
player.sendMessage(rawMessage);
// Displays "Hello, world!"
player.sendMessage('Hello, world!');
// Displays "Welcome, Amazing Player 1!"
player.sendMessage({ translate: 'authentication.welcome', with: ['Amazing Player 1'] });
// Displays the player's score for objective "obj". Each player will see their own score.
const rawMessageWithScore = { score: { name: '*', objective: 'obj' } };
player.sendMessage(rawMessageWithScore);
// Displays "Apple or Coal"
const rawMessageWithNestedTranslations = {
translate: 'accessibility.list.or.two',
with: { rawtext: [{ translate: 'item.apple.name' }, { translate: 'item.coal.name' }] },
};
player.sendMessage(rawMessageWithNestedTranslations);
}
setBodyRotation()
setBodyRotation(
angleInDegrees
):void
Parameters
Parameter | Type |
---|---|
angleInDegrees | number |
Returns
void
Remarks
Causes the simulated player to turn to face the provided angle, relative to the GameTest.
This function can't be called in read-only mode.
Throws
This function can throw errors.
setDynamicProperty()
setDynamicProperty(
identifier
,value
?):void
Parameters
Parameter | Type | Description |
---|---|---|
identifier | string | The property identifier. |
value ? | string | number | boolean | Vector3 | Data value of the property to set. |
Returns
void
Inherited from
minecraftserver.Player.setDynamicProperty
Remarks
Sets a specified property to a value.
Throws
This function can throw errors.
setGameMode()
Beta
setGameMode(
gameMode
?):void
Parameters
Parameter | Type |
---|---|
gameMode ? | GameMode |
Returns
void
Inherited from
minecraftserver.Player.setGameMode
Remarks
This function can't be called in read-only mode.
Throws
This function can throw errors.
setItem()
setItem(
itemStack
,slot
,selectSlot
?):boolean
Parameters
Parameter | Type | Description |
---|---|---|
itemStack | ItemStack | Item to set. |
slot | number | Slot to place the given item in. |
selectSlot ? | boolean | Whether to set the selected slot once set. |
Returns
boolean
Remarks
Sets a particular item for the simulated player.
This function can't be called in read-only mode.
Throws
This function can throw errors.
setOnFire()
setOnFire(
seconds
,useEffects
?):boolean
Parameters
Parameter | Type | Description |
---|---|---|
seconds | number | Length of time to set the entity on fire. |
useEffects ? | boolean | Whether side-effects should be applied (e.g. thawing freeze) and other conditions such as rain or fire protection should be taken into consideration. |
Returns
boolean
Whether the entity was set on fire. This can fail if seconds is less than or equal to zero, the entity is wet or the entity is immune to fire.
Inherited from
minecraftserver.Player.setOnFire
Remarks
Sets an entity on fire (if it is not in water or rain). Note that you can call getComponent('minecraft:onfire') and, if present, the entity is on fire.
This function can't be called in read-only mode.
Throws
This function can throw errors.
Example
import { world, Entity, EntityComponentTypes, system } from "@minecraft/server";
function setAblaze(entity: Entity) {
entity.setOnFire(20, true);
system.runTimeout(() => {
const onfire = entity.getComponent(EntityComponentTypes.OnFire);
if (onfire) {
world.sendMessage(`${onfire.onFireTicksRemaining} fire ticks remaining, extinguishing the entity.`);
}
// This will extinguish the entity
entity.extinguishFire(true);
}, 30); // Run in 30 ticks or ~1.5 seconds
}
setOp()
Beta
setOp(
isOp
):void
Parameters
Parameter | Type |
---|---|
isOp | boolean |
Returns
void
Inherited from
minecraftserver.Player.setOp
Remarks
Will change the specified players permissions, and whether they are operator or not.
This function can't be called in read-only mode.
Throws
This function can throw errors.
setProperty()
setProperty(
identifier
,value
):void
Parameters
Parameter | Type | Description |
---|---|---|
identifier | string | The Entity Property identifier. |
value | string | number | boolean | The property value. The provided type must be compatible with the type specified in the entity's definition. |
Returns
void
Inherited from
minecraftserver.Player.setProperty
Remarks
Sets an Entity Property to the provided value. This property change is not applied until the next tick.
This function can't be called in read-only mode.
Throws
Throws if the entity is invalid. Throws if an invalid identifier is provided. Throws if the provided value type does not match the property type. Throws if the provided value is outside the expected range (int, float properties). Throws if the provided string value does not match the set of accepted enum values (enum properties
setRotation()
setRotation(
rotation
):void
Parameters
Parameter | Type | Description |
---|---|---|
rotation | Vector2 | The x and y rotation of the entity (in degrees). For most mobs, the x rotation controls the head tilt and the y rotation controls the body rotation. |
Returns
void
Inherited from
minecraftserver.Player.setRotation
Remarks
Sets the main rotation of the entity.
This function can't be called in read-only mode.
Throws
This function can throw errors.
setSpawnPoint()
setSpawnPoint(
spawnPoint
?):void
Parameters
Parameter | Type |
---|---|
spawnPoint ? | DimensionLocation |
Returns
void
Inherited from
minecraftserver.Player.setSpawnPoint
Remarks
Sets the current starting spawn point for this particular player.
This function can't be called in read-only mode.
Throws
This function can throw errors.
Error
LocationOutOfWorldBoundariesError
spawnParticle()
Beta
spawnParticle(
effectName
,location
,molangVariables
?):void
Parameters
Parameter | Type | Description |
---|---|---|
effectName | string | Identifier of the particle to create. |
location | Vector3 | The location at which to create the particle emitter. |
molangVariables ? | MolangVariableMap | A set of optional, customizable variables that can be adjusted for this particle. |
Returns
void
Inherited from
minecraftserver.Player.spawnParticle
Remarks
Creates a new particle emitter at a specified location in the world. Only visible to the target player.
This function can't be called in read-only mode.
Throws
This function can throw errors.
Error
LocationInUnloadedChunkError
LocationOutOfWorldBoundariesError
Example
import { world, MolangVariableMap, Vector3 } from '@minecraft/server';
world.afterEvents.playerSpawn.subscribe(event => {
const targetLocation = event.player.location;
for (let i = 0; i < 100; i++) {
const molang = new MolangVariableMap();
molang.setColorRGB('variable.color', {
red: Math.random(),
green: Math.random(),
blue: Math.random()
});
const newLocation: Vector3 = {
x: targetLocation.x + Math.floor(Math.random() * 8) - 4,
y: targetLocation.y + Math.floor(Math.random() * 8) - 4,
z: targetLocation.z + Math.floor(Math.random() * 8) - 4,
};
event.player.spawnParticle('minecraft:colored_flame_particle', newLocation, molang);
}
});
startBuild()
startBuild(
slot
?):void
Parameters
Parameter | Type |
---|---|
slot ? | number |
Returns
void
Remarks
This function can't be called in read-only mode.
Throws
This function can throw errors.
startItemCooldown()
Beta
startItemCooldown(
cooldownCategory
,tickDuration
):void
Parameters
Parameter | Type | Description |
---|---|---|
cooldownCategory | string | Specifies the cooldown category to retrieve the current cooldown for. |
tickDuration | number | Duration in ticks of the item cooldown. |
Returns
void
Inherited from
minecraftserver.Player.startItemCooldown
Remarks
Sets the item cooldown time for a particular cooldown category.
This function can't be called in read-only mode.
Throws
This function can throw errors.
stopBreakingBlock()
stopBreakingBlock():
void
Returns
void
Remarks
Stops destroying the block that is currently being hit.
This function can't be called in read-only mode.
Throws
This function can throw errors.
stopBuild()
stopBuild():
void
Returns
void
Remarks
This function can't be called in read-only mode.
Throws
This function can throw errors.
stopFlying()
stopFlying():
void
Returns
void
Remarks
Causes the simulated player to stop flying.
This function can't be called in read-only mode.
Throws
This function can throw errors.
stopGliding()
stopGliding():
void
Returns
void
Remarks
Causes the simulated player to stop gliding.
This function can't be called in read-only mode.
Throws
This function can throw errors.
stopInteracting()
stopInteracting():
void
Returns
void
Remarks
Stops interacting with entities or blocks.
This function can't be called in read-only mode.
Throws
This function can throw errors.
stopMoving()
stopMoving():
void
Returns
void
Remarks
Stops moving/walking/following if the simulated player is moving.
This function can't be called in read-only mode.
Throws
This function can throw errors.
stopMusic()
stopMusic():
void
Returns
void
Inherited from
minecraftserver.Player.stopMusic
Remarks
Stops any music tracks from playing for this particular player.
This function can't be called in read-only mode.
Throws
This function can throw errors.
stopSwimming()
stopSwimming():
void
Returns
void
Remarks
Causes the simulated player to stop swimming.
This function can't be called in read-only mode.
Throws
This function can throw errors.
stopUsingItem()
stopUsingItem():
ItemStack
Returns
ItemStack
Returns the item that was in use. Undefined if no item was in use.
Remarks
Stops using the currently active item.
This function can't be called in read-only mode.
Throws
This function can throw errors.
swim()
swim():
void
Returns
void
Remarks
Causes the simulated player to start swimming.
This function can't be called in read-only mode.
Throws
This function can throw errors.
teleport()
teleport(
location
,teleportOptions
?):void
Parameters
Parameter | Type | Description |
---|---|---|
location | Vector3 | New location for the entity. |
teleportOptions ? | TeleportOptions | Options regarding the teleport operation. |
Returns
void
Inherited from
minecraftserver.Player.teleport
Remarks
Teleports the selected entity to a new location
This function can't be called in read-only mode.
Throws
This function can throw errors.
Example
import { world, system } from '@minecraft/server';
const overworld = world.getDimension('overworld');
const targetLocation = { x: 0, y: 0, z: 0 };
const pig = overworld.spawnEntity('minecraft:pig', targetLocation);
let inc = 1;
const runId = system.runInterval(() => {
pig.teleport(
{ x: targetLocation.x + inc / 4, y: targetLocation.y + inc / 4, z: targetLocation.z + inc / 4 },
{
facingLocation: targetLocation,
},
);
if (inc > 100) {
system.clearRun(runId);
}
inc++;
}, 4);
triggerEvent()
triggerEvent(
eventName
):void
Parameters
Parameter | Type | Description |
---|---|---|
eventName | string | Name of the entity type event to trigger. If a namespace is not specified, minecraft: is assumed. |
Returns
void
Inherited from
minecraftserver.Player.triggerEvent
Remarks
Triggers an entity type event. For every entity, a number of events are defined in an entities' definition for key entity behaviors; for example, creepers have a minecraft:start_exploding type event.
This function can't be called in read-only mode.
Throws
If the event is not defined in the definition of the entity, an error will be thrown.
Example
// A function that spawns a creeper and triggers it to explode immediately
import { DimensionLocation } from '@minecraft/server';
import { MinecraftEntityTypes } from '@minecraft/vanilla-data';
function spawnExplodingCreeper(location: DimensionLocation) {
const creeper = location.dimension.spawnEntity(MinecraftEntityTypes.Creeper, location);
creeper.triggerEvent('minecraft:start_exploding_forced');
}
tryTeleport()
tryTeleport(
location
,teleportOptions
?):boolean
Parameters
Parameter | Type | Description |
---|---|---|
location | Vector3 | Location to teleport the entity to. |
teleportOptions ? | TeleportOptions | Options regarding the teleport operation. |
Returns
boolean
Returns whether the teleport succeeded. This can fail if the destination chunk is unloaded or if the teleport would result in intersecting with blocks.
Inherited from
minecraftserver.Player.tryTeleport
Remarks
Attempts to try a teleport, but may not complete the teleport operation (for example, if there are blocks at the destination.)
This function can't be called in read-only mode.
Throws
This function can throw errors.
useItem()
useItem(
itemStack
):boolean
Parameters
Parameter | Type | Description |
---|---|---|
itemStack | ItemStack | Item to use. |
Returns
boolean
Remarks
Causes the simulated player to use an item. Does not consume the item. Returns false if the item is on cooldown.
This function can't be called in read-only mode.
Throws
This function can throw errors.
useItemInSlot()
useItemInSlot(
slot
):boolean
Parameters
Parameter | Type | Description |
---|---|---|
slot | number | Index of the inventory slot. |
Returns
boolean
Remarks
Causes the simulated player to hold and use an item in their inventory.
This function can't be called in read-only mode.
Throws
This function can throw errors.
useItemInSlotOnBlock()
useItemInSlotOnBlock(
slot
,blockLocation
,direction
?,faceLocation
?):boolean
Parameters
Parameter | Type | Description |
---|---|---|
slot | number | Index of the slot to use. |
blockLocation | Vector3 | Location to use the item upon. |
direction ? | Direction | Direction to place the specified item within. |
faceLocation ? | Vector3 | Location relative to the bottom north-west corner of the block where the item is placed. |
Returns
boolean
Remarks
Causes the simulated player to use an item in their inventory on a block. The block at the specified block location must be solid. Returns true if the item was used.
This function can't be called in read-only mode.
Throws
This function can throw errors.
useItemOnBlock()
useItemOnBlock(
itemStack
,blockLocation
,direction
?,faceLocation
?):boolean
Parameters
Parameter | Type | Description |
---|---|---|
itemStack | ItemStack | Item to use. |
blockLocation | Vector3 | Location to use the item upon. |
direction ? | Direction | Direction to place the specified item within. |
faceLocation ? | Vector3 | Location relative to the bottom north-west corner of the block where the item is placed. |
Returns
boolean
Remarks
Causes the simulated player to use an item on a block. The block at the specified block location must be solid. Returns true if the item was used.
This function can't be called in read-only mode.
Throws
This function can throw errors.