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Class: Cursor

The 3D block cursor is controlled through this read only object and provides the Editor some control over the input methods, display properties and positioning of the 3D block cursor within the world. The 3D block cursor is a native object which is constantly calculating a screen/mouse -> world raycast, and recording the resultant block collision position and facing direction. Depending on the properties of the cursor state, this is not always true – the cursor can also be manually manipulated by keyboard input and moved around independently of mouse movement; when the mouse is moved, the block cursor will return to the mouse/world ray intersection point. The cursor can also be set to either block or face mode; block mode represents the block the mouse is pointing at, and face mode represents the adjacent block that the mouse is pointing at (i.e. the block attached to the face of the intersection point). In practical use, each tool when activated grabs the current cursor state object and stores it. The active tool then sets the current state to represent the functionality of the tool (color, input mode, etc). When the tool loses focus, it restores the cursor state using the stored state object that was grabbed during activation. The 3D block cursor can also be used to query the current block at which the mouse is pointing (or the current block to which the cursor has been manually moved by the user)

Constructors

new Cursor()

private new Cursor(): Cursor

Returns

Cursor

Properties

faceDirection

readonly faceDirection: number

Remarks

The face at of the block beneath the 3D block cursor which is intersected by the mouse raycast

Throws

This property can throw when used.


isVisible

readonly isVisible: boolean

Remarks

Query whether or not the 3D block cursor is visible or hidden

Throws

This property can throw when used.

Methods

getPosition()

getPosition(): Vector3

Returns

Vector3

Remarks

Get the world position of the 3D block cursor

This function can't be called in read-only mode.

Throws

This function can throw errors.


getProperties()

getProperties(): CursorProperties

Returns

CursorProperties

Remarks

Get a property object which represents the current properties of the 3D block cursor.

This function can't be called in read-only mode.

Throws

This function can throw errors.


hide()

hide(): void

Returns

void

Remarks

Hide the 3D block cursor from view until the corresponding @minecraft-server-editor.Cursor.show function is called

This function can't be called in read-only mode.

Throws

This function can throw errors.


moveBy()

moveBy(offset): Vector3

Parameters

ParameterTypeDescription
offsetVector3Amount by which the 3D block cursor should be moved

Returns

Vector3

Return the newly modified position (or previous position if movement was restricted)

Remarks

Manually offset the 3D block cursor by given amount. Depending on the @minecraft-server-editor.CursorProperties.CursorControlMode

  • this function may have no effect

This function can't be called in read-only mode.

Throws

This function can throw errors.


resetToDefaultState()

resetToDefaultState(): void

Returns

void

Remarks

Reset the 3D block cursor to the system default state

This function can't be called in read-only mode.

Throws

This function can throw errors.


setProperties()

setProperties(properties): void

Parameters

ParameterTypeDescription
propertiesCursorPropertiesA set of optional parameters within a property state which
represent the intended 3D block cursor state

Returns

void

Remarks

Set the 3D block cursor properties to a given state

This function can't be called in read-only mode.

Throws

This function can throw errors.


show()

show(): void

Returns

void

Remarks

Make the 3D block cursor visible on screen

This function can't be called in read-only mode.

Throws

This function can throw errors.