Minecraft Beta - 1.17.30.21 (Xbox One/Windows 10/Android)
- 技术更新
- 完整日志
Data Driven Blocks - Experimental Features
- Adds BlockPartVisibilityComponent
- Allows creators to specify Molang conditions for each “bone” listed in the geometry JSON that turn on/off bones based on the block state
- Must have experimental toggle on to use
Molang
- Fixed experimental query.bone_orientation_trs to have correct translation Y and scale results
- Adds experimental block_neighbor_has_any_tags and block_neighbor_has_all_tags MoLang queries
- Takes a block relative position and a set of tags
- Returns 0/1
- Must have experimental toggle on to use
Graphics
- Added DragonFX materials to support rasterized g-buffer prepass of raytracing resources
Data Driven Items
- Updated documentation for DamageableItemComponent
Molang
- Crash will no longer occur when entering a world with a custom resource pack that contains query.armor_color_slot (MCPE-106437)
- Moved experimental Molang queries (other than those related to Actor Properties) to a new 'Experimental Molang Features' toggle
User Interface
- Fixed controller support when editing NPC dialog
- Parsing of UI json field "ignored" now throws a content_error if it is invalid
游戏内容更新
Posted: 12 August 2021
PLEASE READ before participating in the Minecraft Beta:
- Joining the beta will replace your game with a work in progress version of Minecraft
- You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
- Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
- Beta builds can be unstable and are not representative of final version quality
- The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
It's time for another Bedrock Beta update! Please continue to send us your feedback in the threads at https://aka.ms/CavesCliffsFeedback, and search and report any new bugs you may encounter at https://bugs.mojang.com.
Features and Bug Fixes
Stability and Performance
- Fixed several crashes that could occur during gameplay
- Fixed an issue that could cause a crash when downloading large marketplace worlds
- Fixed an issue that could cause a crash or prevented worlds from being accessed or opened on some Android 11 devices (MCPE-137652)
Vanilla Parity
- Matched respawn from bed behavior with Java by attempting to avoid placing the player on damage dealing blocks when waking up from a bed
- Matched respawn from bed behavior with Java by attempting to place the player on the side of the bed they entered from when waking up from a bed (MCPE-118654)
- Mob spawners no longer emit light (Java parity)
Mobs
- Staying close to Powder Snow doesn't protect undead mobs from burning under sunlight (MCPE-131005)
Character Creator
- Infinite loading no longer appears after selecting the "See pack in store" button within the skin pack description section of the dressing room
User Interface and HUD
- Fixed an issue where the item category text color did not match the item text color if it was changed in resource packs
- Fixed an issue where patterns in the loom would not display correctly with some texture packs
技术更新
Data Driven Blocks - Experimental Features
- Adds BlockPartVisibilityComponent
- Allows creators to specify Molang conditions for each “bone” listed in the geometry JSON that turn on/off bones based on the block state
- Must have experimental toggle on to use
Molang
- Fixed experimental query.bone_orientation_trs to have correct translation Y and scale results
- Adds experimental block_neighbor_has_any_tags and block_neighbor_has_all_tags MoLang queries
- Takes a block relative position and a set of tags
- Returns 0/1
- Must have experimental toggle on to use
Graphics
- Added DragonFX materials to support rasterized g-buffer prepass of raytracing resources
Data Driven Items
- Updated documentation for DamageableItemComponent
Molang
- Crash will no longer occur when entering a world with a custom resource pack that contains query.armor_color_slot (MCPE-106437)
- Moved experimental Molang queries (other than those related to Actor Properties) to a new 'Experimental Molang Features' toggle
User Interface
- Fixed controller support when editing NPC dialog
- Parsing of UI json field "ignored" now throws a content_error if it is invalid