Minecraft Beta & Preview - 1.21.70.23
- 技术更新
- 完整日志
Components
- Added validation for asset references in components
- Content errors will log missing references for the following fields:
- item references
- block reference in item component in "minecraft:block_placer"
- loot table reference in block component "minecraft:loot"
- Content errors will log missing references for the following fields:
- The "entity_sensor" component's "find_players_only" field now functions correctly, properly restricting searches to Players only and affecting all subsensors
Dedicated Server
- Exposed two new parameters for dedicated server when in server-auth-with-rewind. These will make the server more strict on player positions. Look in server.properties for more information on what these do
- server-authoritative-movement-strict default to false and can be set to true. Will affect Player position acceptance
- server-authoritative-dismount-strict default to false and can be set to true. Will affect Player position when dismounting
Editor
- Added
IButtonPanePropertyItem
API for customizing button layoutsIPropertyPane.addButtonPane
andIModalControlPane.addButtonPane
API methods to create button pane items
- Updated the mouse indicator for various tools to no longer linger after the app is suspended and resumed
- Updated the maximum allowed line segments in Line Tool to 40 to address a crash
Entity Event Responses
- Added the "stop_movement" entity event response, which stops the entity's movement
- The "stop_vertical_movement" field specifies whether vertical movement should be stopped
- The "stop_horizontal_movement" field specifies whether horizontal movement should be stopped
- This response does not stop navigation or prevent future movement
- If that's the desired outcome, also remove the components responsible for that
- Added the "set_home_position" entity event response, which sets the entity's home position to its current position
- For this to have any effect, the entity must already have a "minecraft:home" component
Entity Events
- Added "first_valid" event type, it will evaluate every filter in order and execute the first valid one
Entity Filters
- The "in_clouds" entity filter now succeeds when an entity's bounding box intersects the cloud layer, rather than only when its bottom is within it
Jigsaw
- Fixed gaps from appearing between data-driven jigsaw structure pieces.
Mobs
- Added aquatic family-type for all aquatic mobs
- Normal Minecart is no longer considered a mob
实验性特性
- Removed unused experimental json field peaks_factor from minecraft:mountain_parameters in the behavior pack biome file
Script API
@minecraft/server
- Fixed a bug where call methods on
Player.inputInfo
,Player.inputPermissions
, orPlayer.aimAssist
on a player that left and rejoined the world would throw an error.
@minecraft/server-net
- Updated the execution privilege of most APIs to allow them to be called in read-only contexts ("before" events)
- Added new error
InternalHttpRequestError
- An error thrown when a platform-level HTTP error occurs. Information provided in this class may be useful for diagnostics purposes but will differ from platform to platform.
- Added new error
MalformedHttpRequestError
- An error thrown when a malformed HTTP request is attempted to be sent.
@minecraft/server-ui
- Added method
divider(): ActionFormData;
. It adds a section divider into the form. - Added method
divider(): ModalFormData;
. It adds a section divider into the form.
@minecraft/diagnostics
- Fixed crash on dedicated server when submitting error reports to Sentry.
Blocks
"minecraft:material_instances"
component has a new experimental boolean field"isotropic"
for format version 1.21.70 and higher, this field controls rotating the face UVs randomly based on BlockPos
Graphical
- Fixed the behavior of the Darkness status effect in the Deferred Technical Preview
游戏内容更新
Posted: 12 February 2025
Information on Minecraft Preview and Beta:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
It's time for another Preview and Beta! On this extra wool-some Wednesday, we are introducing new, biome-based spawn rules for differently colored sheep, updated trades for wandering traders and cartographers - and more! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net.
Enjoy!
Experimental Features
- Fixed Leaf Litter being able to be bonemealed (MCPE-190253)
- Fixed Cactus Flower growth so they only grow if a Cactus Block itself would survive to avoid breaking Cactus Farms
- Aim Assist no longer requires the "Aim Assist" experimental toggle
Cartographer and Wandering Trader Rebalance
- Integrated the Village Trade Rebalance experiment changes to the Cartographer and Wandering Trader
Cartographer Trades
- Cartographers now sell 7 new maps which each point to a different village or other structures in a different biome
- These maps can help players who want to quickly find a specific location.
- Cartographers from different village types will sell a different range of maps and colored banners
Wandering Trader Trades
- The Wandering Trader now has better prices, more trades and sells larger amounts of many items
- They will also now buy basic supplies from players, so it's possible to get some emeralds by helping them prepare for their next journey even if you don't feel like buying anything
- The Wandering Trader will offer to buy two items from this list:
- Water Bottle
- Water Bucket
- Milk Bucket
- Fermented Spider Eye
- Baked Potato
- Hay Bale
- Wandering Traders now have a chance of selling these items (in addition to their previous trades):
- Logs (Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Pale Oak or Cherry)
- Enchanted Iron Pickaxe
- Potion of Invisibility
Sheep wool color in warm and cold biomes
- Sheep have updated rules for which color of wool they have based on which biome they spawn in:
- Temperate Biomes: (these colors are unchanged from current behavior)
- Common sheep color is white
- Uncommon sheep colors are black, gray, light gray and brown
- There is a rare chance for a pink Sheep to spawn
- Cold biomes:
- Common Sheep color is black
- Uncommon Sheep colors are light gray, light blue, blue and cyan
- There is a rare chance for a pink Sheep to spawn
- Warm Biomes:
- Common Sheep color is brown
- Uncommon Sheep colors are gray, yellow, orange and red
- There is a rare chance for a pink Sheep to spawn
- Temperate Biomes: (these colors are unchanged from current behavior)