Class: Test
Main class for GameTest functions, with helpers and data for manipulating the respective test. Note that all methods of this class expect BlockLocations and Locations relative to the GameTest structure block.
Constructors
new Test()
private
new Test():Test
Returns
Methods
assert()
assert(
condition
,message
):void
Parameters
Parameter | Type | Description |
---|---|---|
condition | boolean | Expression of the condition to evaluate. |
message | string | Message that is passed if the condition does not evaluate to true. |
Returns
void
Remarks
Tests that the condition specified in condition is true. If not, an error with the specified message is thrown.
Throws
This function can throw errors.
assertBlockPresent()
assertBlockPresent(
blockType
,blockLocation
,isPresent
?):void
Parameters
Parameter | Type | Description |
---|---|---|
blockType | string | BlockType | Expected block type. |
blockLocation | Vector3 | Location of the block to test at. |
isPresent ? | boolean | If true, this function tests whether a block of the specified type is at the location. If false, tests that a block of the specified type is not present. |
Returns
void
Remarks
Tests that a block of the specified type is present at the specified location. If it is not, an exception is thrown.
Throws
This function can throw errors.
assertBlockState()
assertBlockState(
blockLocation
,callback
):void
Parameters
Parameter | Type | Description |
---|---|---|
blockLocation | Vector3 | Location of the block to test at. |
callback | (arg ) => boolean | Callback function that contains additional tests based on the block at the specified location. |
Returns
void
Remarks
Tests that a block has a particular state value at the specified location. If it does not have that state value, an exception is thrown.
Throws
This function can throw errors.
Example
test.assertBlockState(buttonPos, (block) => {
return block.permutation.getProperty("button_pressed_bit") == 0;
});
assertCanReachLocation()
assertCanReachLocation(
mob
,blockLocation
,canReach
?):void
Parameters
Parameter | Type | Description |
---|---|---|
mob | Entity | Entity that you wish to test the location against. |
blockLocation | Vector3 | Structure-relative location to test whether the specified mob can reach. |
canReach ? | boolean | If true, tests whether the mob can reach the location. If false, tests whether the mob is not able to reach the location. |
Returns
void
Remarks
Tests that an entity can reach a particular location. Depending on the value of canReach, throws an exception if the condition is not met.
Throws
This function can throw errors.
assertContainerContains()
assertContainerContains(
itemStack
,blockLocation
):void
Parameters
Parameter | Type | Description |
---|---|---|
itemStack | ItemStack | Represents the type of item to check for. The specified container must contain at least 1 item matching the item type defined in itemStack. |
blockLocation | Vector3 | Location of the block with a container (for example, a chest) to test the contents of. |
Returns
void
Remarks
Tests that a container (e.g., a chest) at the specified location contains a specified of item stack. If not, an error is thrown.
Throws
This function can throw errors.
assertContainerEmpty()
assertContainerEmpty(
blockLocation
):void
Parameters
Parameter | Type | Description |
---|---|---|
blockLocation | Vector3 | Location of the block with a container (for example, a chest) to test is empty of contents. |
Returns
void
Remarks
Tests that a container (e.g., a chest) at the specified location is empty. If not, an error is thrown.
Throws
This function can throw errors.
assertEntityHasArmor()
assertEntityHasArmor(
entityTypeIdentifier
,armorSlot
,armorName
,armorData
,blockLocation
,hasArmor
?):void
Parameters
Parameter | Type | Description |
---|---|---|
entityTypeIdentifier | string | Identifier of the entity to match (e.g., 'minecraft:skeleton'). |
armorSlot | number | Container slot index to test. |
armorName | string | Name of the armor to look for. |
armorData | number | Data value integer to look for. |
blockLocation | Vector3 | Location of the entity with armor to test for. |
hasArmor ? | boolean | Whether or not the entity is expected to have the specified armor equipped. |
Returns
void
Remarks
Tests that an entity has a specific piece of armor equipped. If not, an error is thrown.
Throws
This function can throw errors.
Example
test.assertEntityHasArmor("minecraft:horse", armorSlotTorso, "diamond_horse_armor", 0, horseLocation, true);
assertEntityHasComponent()
assertEntityHasComponent(
entityTypeIdentifier
,componentIdentifier
,blockLocation
,hasComponent
?):void
Parameters
Parameter | Type | Description |
---|---|---|
entityTypeIdentifier | string | Identifier of the specified entity (e.g., 'minecraft:skeleton'). If the namespace is not specified, 'minecraft:' is assumed. |
componentIdentifier | string | Identifier of the component to check for. If the namespace is not specified, 'minecraft:' is assumed. |
blockLocation | Vector3 | Location of the block with a container (for example, a chest.) |
hasComponent ? | boolean | Determines whether to test that the component exists, or does not. |
Returns
void
Remarks
Tests that an entity has a particular component. If not, an exception is thrown.
Throws
This function can throw errors.
Example
test.assertEntityHasComponent("minecraft:sheep", "minecraft:is_sheared", entityLoc, false);
assertEntityInstancePresent()
assertEntityInstancePresent(
entity
,blockLocation
,isPresent
?):void
Parameters
Parameter | Type | Description |
---|---|---|
entity | Entity | Specific entity to test for. |
blockLocation | Vector3 | Location of the entity to test for. |
isPresent ? | boolean | Whether to test that an entity is present or not present at the specified location. |
Returns
void
Remarks
Depending on the value for isPresent, tests that a particular entity is present or not present at the specified location. Depending on the value of isPresent, if the entity is found or not found, an error is thrown.
Throws
This function can throw errors.
assertEntityInstancePresentInArea()
assertEntityInstancePresentInArea(
entity
,isPresent
?):void
Parameters
Parameter | Type | Description |
---|---|---|
entity | Entity | Entity instance to test for. |
isPresent ? | boolean | If true, this function tests whether the specified entity is present in the GameTest area. If false, tests that the specified entity is not present. |
Returns
void
Remarks
Tests that an entity instance is present within the GameTest area. If not, an exception is thrown.
Throws
This function can throw errors.
Example
import * as gameTest from '@minecraft/server-gametest';
gameTest
.register('StarterTests', 'simpleMobTest', (test: gameTest.Test) => {
const attackerId = 'fox';
const victimId = 'chicken';
test.spawn(attackerId, { x: 5, y: 2, z: 5 });
const victim = test.spawn(victimId, { x: 2, y: 2, z: 2 });
test.assertEntityInstancePresentInArea(victim, true);
test.succeedWhen(() => {
test.assertEntityInstancePresentInArea(victim, false);
});
})
.maxTicks(400)
.structureName('gametests:mediumglass');
assertEntityPresent()
assertEntityPresent(
entityTypeIdentifier
,blockLocation
,searchDistance
?,isPresent
?):void
Parameters
Parameter | Type | Description |
---|---|---|
entityTypeIdentifier | string | Type of entity to test for (e.g., 'minecraft:skeleton'). If an entity namespace is not specified, 'minecraft:' is assumed. |
blockLocation | Vector3 | Location of the entity to test for. |
searchDistance ? | number | The distance to search for the entity from the blockLocation. |
isPresent ? | boolean | If true, this function tests whether an entity of the specified type is present. If false, tests that an entity of the specified type is not present. |
Returns
void
Remarks
Depending on the value of isPresent, tests for the presence or non-presence of entity of a specified type at a particular location. If the condition is not met, an exception is thrown.
Throws
This function can throw errors.
assertEntityPresentInArea()
assertEntityPresentInArea(
entityTypeIdentifier
,isPresent
?):void
Parameters
Parameter | Type | Description |
---|---|---|
entityTypeIdentifier | string | Type of entity to test for (e.g., 'minecraft:skeleton'). If an entity namespace is not specified, 'minecraft:' is assumed. |
isPresent ? | boolean | If true, this function tests whether an entity of the specified type is present in the GameTest area. If false, tests that an entity of the specified type is not present. |
Returns
void
Remarks
Tests that an entity of a specified type is present within the GameTest area. If not, an exception is thrown.
Throws
This function can throw errors.
Example
import * as gameTest from '@minecraft/server-gametest';
gameTest
.register('StarterTests', 'simpleMobTest', (test: gameTest.Test) => {
const attackerId = 'fox';
const victimId = 'chicken';
test.spawn(attackerId, { x: 5, y: 2, z: 5 });
test.spawn(victimId, { x: 2, y: 2, z: 2 });
test.assertEntityPresentInArea(victimId, true);
test.succeedWhen(() => {
test.assertEntityPresentInArea(victimId, false);
});
})
.maxTicks(400)
.structureName('gametests:mediumglass');
assertEntityState()
assertEntityState(
blockLocation
,entityTypeIdentifier
,callback
):void
Parameters
Parameter | Type | Description |
---|---|---|
blockLocation | Vector3 | Location of the entity to look for. |
entityTypeIdentifier | string | Identifier of the entity (e.g., 'minecraft:skeleton') to look for. Note if no namespace is specified, 'minecraft:' is assumed. |
callback | (arg ) => boolean | Callback function where facets of the selected entity can be tested for. If this callback function returns false or no entity with the specified identifier is found, an exception is thrown. |
Returns
void
Remarks
Tests that an entity (e.g., a skeleton) at the specified location has a particular piece of data. If not, an error is thrown.
Throws
This function can throw errors.
Example
test.assertEntityState(
villagerPos,
"minecraft:villager_v2",
(entity) => entity.getEffect(MinecraftEffectTypes.Regeneration).duration > 120
); // At least 6 seconds remaining in the villagers' effect
assertEntityTouching()
assertEntityTouching(
entityTypeIdentifier
,location
,isTouching
?):void
Parameters
Parameter | Type | Description |
---|---|---|
entityTypeIdentifier | string | Type of entity to test for (e.g., 'minecraft:skeleton'). If an entity namespace is not specified, 'minecraft:' is assumed. |
location | Vector3 | Location of the entity to test for. |
isTouching ? | boolean | If true, this function tests whether the entity is touching the specified location. If false, tests that an entity is not testing the specified location. |
Returns
void
Remarks
Depending on the value of isTouching, tests that an entity of a specified type is touching or connected to another entity. If the condition is not met, an exception is thrown.
Throws
This function can throw errors.
assertIsWaterlogged()
assertIsWaterlogged(
blockLocation
,isWaterlogged
?):void
Parameters
Parameter | Type | Description |
---|---|---|
blockLocation | Vector3 | Location of the block to test for. |
isWaterlogged ? | boolean | Whether to test that the block at position is expected to be waterlogged. |
Returns
void
Remarks
Depending on the value of isWaterlogged, tests that a block at a location contains water. If the condition is not met, an error is thrown. Pure water blocks are not considered to be waterlogged.
Throws
This function can throw errors.
assertItemEntityCountIs()
assertItemEntityCountIs(
itemType
,blockLocation
,searchDistance
,count
):void
Parameters
Parameter | Type | Description |
---|---|---|
itemType | string | ItemType | Type of item to look for. |
blockLocation | Vector3 | Location to search around for the specified set of items. |
searchDistance | number | Range, in blocks, to aggregate a count of items around. If 0, will only search the particular block at position. |
count | number | Number of items, at minimum, to look and test for. |
Returns
void
Remarks
Tests that items of a particular type and count are present within an area. If not, an error is thrown.
Throws
This function can throw errors.
Example
test.assertItemEntityCountIs(Items.feather, expectedFeatherLoc, 0, 1);
assertItemEntityPresent()
assertItemEntityPresent(
itemType
,blockLocation
,searchDistance
?,isPresent
?):void
Parameters
Parameter | Type | Description |
---|---|---|
itemType | string | ItemType | Type of item to test for. |
blockLocation | Vector3 | Location of the item entity to test for. |
searchDistance ? | number | Radius in blocks to look for the item entity. |
isPresent ? | boolean | If true, this function tests whether an item entity of the specified type is present. If false, tests that an item entity of the specified type is not present. |
Returns
void
Remarks
Depending on the value of isPresent, tests whether a particular item entity is present or not at a particular location. If the condition is not met, an exception is thrown.
Throws
This function can throw errors.
assertRedstonePower()
assertRedstonePower(
blockLocation
,power
):void
Parameters
Parameter | Type | Description |
---|---|---|
blockLocation | Vector3 | Location to test. |
power | number | Expected power level. |
Returns
void
Remarks
Tests that Redstone power at a particular location matches a particular value. If not, an exception is thrown.
Throws
This function can throw errors.
destroyBlock()
destroyBlock(
blockLocation
,dropResources
?):void
Parameters
Parameter | Type | Description |
---|---|---|
blockLocation | Vector3 | Location of the block to destroy. |
dropResources ? | boolean | Whether to add resources exposed with a particular drop. |
Returns
void
Remarks
Destroys a block at a particular location.
This function can't be called in read-only mode.
Throws
This function can throw errors.
fail()
fail(
errorMessage
):void
Parameters
Parameter | Type | Description |
---|---|---|
errorMessage | string | Error message summarizing the failure condition. |
Returns
void
Remarks
Marks the current test as a failure case.
Throws
This function can throw errors.
failIf()
failIf(
callback
):void
Parameters
Parameter | Type | Description |
---|---|---|
callback | () => void | Callback function that runs. If the function runs successfully, the test is marked as a failure. Typically, this function will have .assertXyz method calls within it. |
Returns
void
Remarks
Runs the given callback. If the callback does not throw an exception, the test is marked as a failure.
Throws
This function can throw errors.
getBlock()
getBlock(
blockLocation
):Block
Parameters
Parameter | Type | Description |
---|---|---|
blockLocation | Vector3 | Location of the block to retrieve. |
Returns
Block
Remarks
Gets a block at the specified block location.
This function can't be called in read-only mode.
Throws
This function can throw errors.
minecraftserver.GameTestError
getDimension()
getDimension():
Dimension
Returns
Dimension
Remarks
Gets the dimension of this test.
Throws
This function can throw errors.
minecraftserver.GameTestError
getFenceConnectivity()
getFenceConnectivity(
blockLocation
):FenceConnectivity
Parameters
Parameter | Type | Description |
---|---|---|
blockLocation | Vector3 | Location of the block to retrieve. |
Returns
Remarks
If the block at the specified block location is a fence, this returns a helper object with details on how a fence is connected.
This function can't be called in read-only mode.
Throws
This function can throw errors.
getSculkSpreader()
getSculkSpreader(
blockLocation
):SculkSpreader
Parameters
Parameter | Type | Description |
---|---|---|
blockLocation | Vector3 | Location of the block to retrieve a sculk spreader from. |
Returns
Returns the SculkSpreader or undefined if no SculkSpreader is present on the block.
Remarks
Retrieves a sculk spreader object that can be used to control and manage how sculk grows from a block.
This function can't be called in read-only mode.
Throws
This function can throw errors.
getTestDirection()
getTestDirection():
Direction
Returns
Direction
Remarks
Returns the direction of the current test - see the @minecraft/server.Direction enum for more information on potential values (north, east, south, west - values 2-5).
idle()
idle(
tickDelay
):Promise ↗️
<void
>
Parameters
Parameter | Type | Description |
---|---|---|
tickDelay | number | Amount of time to wait, in ticks. |
Returns
Promise ↗️
<void
>
Remarks
This asynchronous function will wait for the specified time in ticks before continuing execution.
This function can't be called in read-only mode.
killAllEntities()
killAllEntities():
void
Returns
void
Remarks
Kills all entities within the GameTest structure.
This function can't be called in read-only mode.
Throws
This function can throw errors.
onPlayerJump()
onPlayerJump(
mob
,jumpAmount
):void
Parameters
Parameter | Type |
---|---|
mob | Entity |
jumpAmount | number |
Returns
void
Remarks
This function can't be called in read-only mode.
Throws
This function can throw errors.
pressButton()
pressButton(
blockLocation
):void
Parameters
Parameter | Type | Description |
---|---|---|
blockLocation | Vector3 | Location to push the button at. |
Returns
void
Remarks
Presses a button at a block location.
This function can't be called in read-only mode.
Throws
Will throw an error if a button is not present at the specified position.
print()
print(
text
):void
Parameters
Parameter | Type | Description |
---|---|---|
text | string | Message to display. |
Returns
void
Remarks
Displays the specified message to all players.
This function can't be called in read-only mode.
Throws
This function can throw errors.
pullLever()
pullLever(
blockLocation
):void
Parameters
Parameter | Type | Description |
---|---|---|
blockLocation | Vector3 | Location to pull the lever at. |
Returns
void
Remarks
Pulls a lever at a block location.
This function can't be called in read-only mode.
Throws
Will throw an error if a lever is not present at the specified position.
pulseRedstone()
pulseRedstone(
blockLocation
,duration
):void
Parameters
Parameter | Type | Description |
---|---|---|
blockLocation | Vector3 | Location to pulse Redstone at. |
duration | number | Number of ticks to pulse Redstone. |
Returns
void
Remarks
Sends a Redstone pulse at a particular location by creating a temporary Redstone block.
This function can't be called in read-only mode.
Throws
This function can throw errors.
relativeBlockLocation()
relativeBlockLocation(
worldBlockLocation
):Vector3
Parameters
Parameter | Type | Description |
---|---|---|
worldBlockLocation | Vector3 | Absolute location in the world to convert to a relative location. |
Returns
Vector3
A location relative to the GameTest command block.
Remarks
From a BlockLocation, returns a new BlockLocation with coordinates relative to the current GameTest structure block. For example, the relative coordinates for the block above the structure block are (0, 1, 0). Rotation of the GameTest structure is also taken into account.
Throws
This function can throw errors.
minecraftserver.GameTestError
relativeLocation()
relativeLocation(
worldLocation
):Vector3
Parameters
Parameter | Type | Description |
---|---|---|
worldLocation | Vector3 | Absolute location in the world to convert to a relative location. |
Returns
Vector3
A location relative to the GameTest command block.
Remarks
From a location, returns a new location with coordinates relative to the current GameTest structure block. For example, the relative coordinates for the block above the structure block are (0, 1, 0). Rotation of the GameTest structure is also taken into account.
This function can't be called in read-only mode.
Throws
This function can throw errors.
minecraftserver.GameTestError
removeSimulatedPlayer()
removeSimulatedPlayer(
simulatedPlayer
):void
Parameters
Parameter | Type | Description |
---|---|---|
simulatedPlayer | SimulatedPlayer | Simulated player to remove. |
Returns
void
Remarks
Removes a simulated player from the world.
This function can't be called in read-only mode.
rotateDirection()
rotateDirection(
direction
):Direction
Parameters
Parameter | Type | Description |
---|---|---|
direction | Direction | Direction to translate into a direction relative to the GameTest facing. Passing in Direction.south will return the test direction; Passing in Direction.north will return the opposite of the test direction, and so on. |
Returns
Direction
Remarks
Returns a relative direction given the current rotation of the current test. Passing in Direction.south will return the test direction; Passing in Direction.north will return the opposite of the test direction, and so on.
This function can't be called in read-only mode.
Throws
This function can throw errors.
minecraftserver.GameTestError
rotateVector()
rotateVector(
vector
):Vector3
Parameters
Parameter | Type |
---|---|
vector | Vector3 |
Returns
Vector3
Remarks
This function can't be called in read-only mode.
Throws
This function can throw errors.
minecraftserver.GameTestError
runAfterDelay()
runAfterDelay(
delayTicks
,callback
):void
Parameters
Parameter | Type | Description |
---|---|---|
delayTicks | number | Number of ticks to delay before running the specified callback. |
callback | () => void | Callback function to execute. |
Returns
void
Remarks
Runs a specific callback after a specified delay of ticks
This function can't be called in read-only mode.
Throws
This function can throw errors.
runAtTickTime()
runAtTickTime(
tick
,callback
):void
Parameters
Parameter | Type | Description |
---|---|---|
tick | number | Tick (after the start of the GameTest) to run the callback at. |
callback | () => void | Callback function to execute. |
Returns
void
Remarks
Runs the given callback after a delay of tick ticks from the start of the GameTest.
This function can't be called in read-only mode.
Throws
This function can throw errors.
setBlockPermutation()
setBlockPermutation(
blockData
,blockLocation
):void
Parameters
Parameter | Type | Description |
---|---|---|
blockData | BlockPermutation | Permutation that contains the configuration data for a block. |
blockLocation | Vector3 | Location of the block to set. |
Returns
void
Remarks
Sets a block to a particular configuration (a BlockPermutation) at the specified block location.
This function can't be called in read-only mode.
Throws
This function can throw errors.
setBlockType()
setBlockType(
blockType
,blockLocation
):void
Parameters
Parameter | Type | Description |
---|---|---|
blockType | string | BlockType | Type of block to set. |
blockLocation | Vector3 | Location of the block to set. |
Returns
void
Remarks
Sets a block to a particular type at the specified block location.
This function can't be called in read-only mode.
Throws
This function can throw errors.
setFluidContainer()
setFluidContainer(
location
,type
):void
Parameters
Parameter | Type | Description |
---|---|---|
location | Vector3 | Location of the fluid container block. |
type | FluidType | Type of fluid to set. See @minecraft/server-gametest.FluidType for a list of values. |
Returns
void
Remarks
For blocks that are fluid containers - like a cauldron - changes the type of fluid within that container.
This function can't be called in read-only mode.
Throws
This function can throw errors.
setTntFuse()
setTntFuse(
entity
,fuseLength
):void
Parameters
Parameter | Type | Description |
---|---|---|
entity | Entity | Entity that is explodable. |
fuseLength | number | Length of time, in ticks, before the entity explodes. |
Returns
void
Remarks
Sets the fuse of an explodable entity.
This function can't be called in read-only mode.
Throws
This function can throw errors.
spawn()
spawn(
entityTypeIdentifier
,blockLocation
):Entity
Parameters
Parameter | Type | Description |
---|---|---|
entityTypeIdentifier | string | Type of entity to create. If no namespace is provided, 'minecraft:' is assumed. Note that an optional initial spawn event can be specified between less than/greater than signs (e.g., namespace:entityType<spawnEvent>). |
blockLocation | Vector3 | - |
Returns
Entity
The spawned entity. If the entity cannot be spawned, returns undefined.
Remarks
Spawns an entity at a location.
This function can't be called in read-only mode.
Throws
This function can throw errors.
minecraftserver.GameTestError
Examples
import * as gameTest from '@minecraft/server-gametest';
gameTest
.register('StarterTests', 'simpleMobTest', (test: gameTest.Test) => {
const attackerId = 'fox';
const victimId = 'chicken';
test.spawn(attackerId, { x: 5, y: 2, z: 5 });
test.spawn(victimId, { x: 2, y: 2, z: 2 });
test.assertEntityPresentInArea(victimId, true);
test.succeedWhen(() => {
test.assertEntityPresentInArea(victimId, false);
});
})
.maxTicks(400)
.structureName('gametests:mediumglass');
test.spawn("minecraft:pig<minecraft:ageable_grow_up>", { x: 1, y: 2, z: 1 });
spawnAtLocation()
spawnAtLocation(
entityTypeIdentifier
,location
):Entity
Parameters
Parameter | Type | Description |
---|---|---|
entityTypeIdentifier | string | Type of entity to create. If no namespace is provided, 'minecraft:' is assumed. Note that an optional initial spawn event can be specified between less than/greater than signs (e.g., namespace:entityType<spawnEvent>). |
location | Vector3 | - |
Returns
Entity
The spawned entity. If the entity cannot be spawned, returns undefined.
Remarks
Spawns an entity at a location.
This function can't be called in read-only mode.
Throws
This function can throw errors.
minecraftserver.GameTestError
Example
test.spawn("minecraft:pig<minecraft:ageable_grow_up>", { x: 1.5, y: 2, z: 1.5 });
spawnItem()
spawnItem(
itemStack
,location
):Entity
Parameters
Parameter | Type | Description |
---|---|---|
itemStack | ItemStack | ItemStack that describes the item entity to create. |
location | Vector3 | Location to create the item entity at. |
Returns
Entity
Remarks
Spawns an item entity at a specified location.
This function can't be called in read-only mode.
Throws
This function can throw errors.
minecraftserver.GameTestError
Example
const oneEmerald = new ItemStack(MinecraftItemTypes.Emerald, 1, 0);
const fiveEmeralds = new ItemStack(MinecraftItemTypes.Emerald, 5, 0);
test.spawnItem(oneEmerald, { x: 3.5, y: 3, z: 1.5 });
test.spawnItem(fiveEmeralds, { x: 1.5, y: 3, z: 1.5 });
spawnSimulatedPlayer()
spawnSimulatedPlayer(
blockLocation
,name
?,gameMode
?):SimulatedPlayer
Parameters
Parameter | Type | Description |
---|---|---|
blockLocation | Vector3 | Location where to spawn the simulated player. |
name ? | string | Name to give the new simulated player. |
gameMode ? | GameMode | - |
Returns
Remarks
Creates a new simulated player within the world.
This function can't be called in read-only mode.
Throws
This function can throw errors.
spawnWithoutBehaviors()
spawnWithoutBehaviors(
entityTypeIdentifier
,blockLocation
):Entity
Parameters
Parameter | Type | Description |
---|---|---|
entityTypeIdentifier | string | - |
blockLocation | Vector3 | Location where the entity should be spawned. |
Returns
Entity
Remarks
Spawns an entity at a location without any AI behaviors. This method is frequently used in conjunction with methods like .walkTo to create predictable mob actions.
This function can't be called in read-only mode.
Throws
This function can throw errors.
minecraftserver.GameTestError
spawnWithoutBehaviorsAtLocation()
spawnWithoutBehaviorsAtLocation(
entityTypeIdentifier
,location
):Entity
Parameters
Parameter | Type | Description |
---|---|---|
entityTypeIdentifier | string | - |
location | Vector3 | Location where the entity should be spawned. |
Returns
Entity
Remarks
Spawns an entity at a location without any AI behaviors. This method is frequently used in conjunction with methods like .walkTo to create predictable mob actions.
This function can't be called in read-only mode.
Throws
This function can throw errors.
minecraftserver.GameTestError
spreadFromFaceTowardDirection()
spreadFromFaceTowardDirection(
blockLocation
,fromFace
,direction
):void
Parameters
Parameter | Type | Description |
---|---|---|
blockLocation | Vector3 | BlockLocation containing a multiface block. |
fromFace | Direction | Face to spread from. This face must already be set. |
direction | Direction | Direction to spread. Use the Minecraft.Direction enum to specify a direction. |
Returns
void
Remarks
Tests that a particular item entity is present at a particular location. If not, an exception is thrown.
This function can't be called in read-only mode.
Throws
This function can throw errors.
Example
test.spreadFromFaceTowardDirection({ x: 1, y: 2, z: 1 }, Direction.south, Direction.down);
startSequence()
startSequence():
GameTestSequence
Returns
A new GameTestSequence with chaining methods that facilitate creating a set of steps.
Remarks
Creates a new GameTestSequence - A set of steps that play out sequentially within a GameTest.
This function can't be called in read-only mode.
succeed()
succeed():
void
Returns
void
Remarks
Marks the current test as a success case.
This function can't be called in read-only mode.
Throws
This function can throw errors.
succeedIf()
succeedIf(
callback
):void
Parameters
Parameter | Type | Description |
---|---|---|
callback | () => void | Callback function that runs. If the function runs successfully, the test is marked as a success. Typically, this function will have .assertXyz method calls within it. |
Returns
void
Remarks
Runs the given callback. If the callback does not throw an exception, the test is marked as a success.
This function can't be called in read-only mode.
Throws
This function can throw errors.
succeedOnTick()
succeedOnTick(
tick
):void
Parameters
Parameter | Type | Description |
---|---|---|
tick | number | Tick after the start of the GameTest to mark the test as successful. |
Returns
void
Remarks
Marks the test as a success at the specified tick.
This function can't be called in read-only mode.
Throws
This function can throw errors.
succeedOnTickWhen()
succeedOnTickWhen(
tick
,callback
):void
Parameters
Parameter | Type | Description |
---|---|---|
tick | number | Tick after the start of the GameTest to run the testing callback at. |
callback | () => void | Callback function that runs. If the function runs successfully, the test is marked as a success. |
Returns
void
Remarks
Runs the given callback at tick ticks after the start of the test. If the callback does not throw an exception, the test is marked as a failure.
This function can't be called in read-only mode.
Throws
This function can throw errors.
succeedWhen()
succeedWhen(
callback
):void
Parameters
Parameter | Type | Description |
---|---|---|
callback | () => void | Testing callback function that runs. If the function runs successfully, the test is marked as a success. |
Returns
void
Remarks
Runs the given callback every tick. When the callback successfully executes, the test is marked as a success. Specifically, the test will succeed when the callback does not throw an exception.
This function can't be called in read-only mode.
Throws
This function can throw errors.
Example
import * as gameTest from '@minecraft/server-gametest';
gameTest
.register('StarterTests', 'simpleMobTest', (test: gameTest.Test) => {
const attackerId = 'fox';
const victimId = 'chicken';
test.spawn(attackerId, { x: 5, y: 2, z: 5 });
test.spawn(victimId, { x: 2, y: 2, z: 2 });
test.assertEntityPresentInArea(victimId, true);
test.succeedWhen(() => {
test.assertEntityPresentInArea(victimId, false);
});
})
.maxTicks(400)
.structureName('gametests:mediumglass');
succeedWhenBlockPresent()
succeedWhenBlockPresent(
blockType
,blockLocation
,isPresent
?):void
Parameters
Parameter | Type | Description |
---|---|---|
blockType | string | BlockType | Type of block to test for. |
blockLocation | Vector3 | Location of the block to test at. |
isPresent ? | boolean | If true, this function tests whether a block of the specified type is present. If false, tests that a block of the specified type is not present. |
Returns
void
Remarks
Depending on the condition of isPresent, tests for the presence of a block of a particular type on every tick. When the specified block of a type is found or not found (depending on isPresent), the test is marked as a success.
This function can't be called in read-only mode.
Throws
This function can throw errors.
succeedWhenEntityHasComponent()
succeedWhenEntityHasComponent(
entityTypeIdentifier
,componentIdentifier
,blockLocation
,hasComponent
):void
Parameters
Parameter | Type | Description |
---|---|---|
entityTypeIdentifier | string | Type of entity to look for. If no namespace is specified, 'minecraft:' is assumed. |
componentIdentifier | string | Type of component to test for the presence of. If no namespace is specified, 'minecraft:' is assumed. |
blockLocation | Vector3 | Block location of the entity to test. |
hasComponent | boolean | If true, this function tests for the presence of a component. If false, this function tests for the lack of a component. |
Returns
void
Remarks
Tests for the presence of a component on every tick. Depending on the value of hasComponent, when the specified component is found, the test is marked as a success.
This function can't be called in read-only mode.
Throws
This function can throw errors.
succeedWhenEntityPresent()
succeedWhenEntityPresent(
entityTypeIdentifier
,blockLocation
,isPresent
?):void
Parameters
Parameter | Type | Description |
---|---|---|
entityTypeIdentifier | string | Type of entity to test for (e.g., 'minecraft:skeleton'). If an entity namespace is not specified, 'minecraft:' is assumed. |
blockLocation | Vector3 | Location of the entity to test for. |
isPresent ? | boolean | If true, this function tests whether an entity of the specified type is present. If false, tests that an entity of the specified type is not present. |
Returns
void
Remarks
Depending on the value of isPresent, tests for the presence of an entity on every tick. When an entity of the specified type is found or not found (depending on isPresent), the test is marked as a success.
This function can't be called in read-only mode.
Throws
This function can throw errors.
triggerInternalBlockEvent()
triggerInternalBlockEvent(
blockLocation
,event
,eventParameters
?):void
Parameters
Parameter | Type | Description |
---|---|---|
blockLocation | Vector3 | - |
event | string | Event to trigger. Valid values include minecraft:drip, minecraft:grow_stalagtite, minecraft:grow_stalagmite, minecraft:grow_up, minecraft:grow_down and minecraft:grow_sideways. |
eventParameters ? | number [] | - |
Returns
void
Remarks
Triggers a block event from a fixed list of available block events.
This function can't be called in read-only mode.
Throws
This function can throw errors.
until()
until(
callback
):Promise ↗️
<void
>
Parameters
Parameter | Type | Description |
---|---|---|
callback | () => void | Function with code to evaluate. |
Returns
Promise ↗️
<void
>
Remarks
This asynchronous function will wait until the code in the specified callback successfully completes. until can be used in conjunction with .assert functions to evaluate that a condition is true.
This function can't be called in read-only mode.
walkTo()
walkTo(
mob
,blockLocation
,speedModifier
?):void
Parameters
Parameter | Type | Description |
---|---|---|
mob | Entity | Mob entity to give orders to. |
blockLocation | Vector3 | Location where the entity should be walk to. |
speedModifier ? | number | Adjustable modifier to the mob's walking speed. |
Returns
void
Remarks
Forces a mob to walk to a particular location. Usually used in conjunction with methods like .spawnWithoutBehaviors to have more predictable mob behaviors. Mobs will stop navigation as soon as they intersect the target location.
This function can't be called in read-only mode.
Throws
This function can throw errors.
walkToLocation()
walkToLocation(
mob
,location
,speedModifier
?):void
Parameters
Parameter | Type | Description |
---|---|---|
mob | Entity | Mob entity to give orders to. |
location | Vector3 | Location where the entity should be walk to. |
speedModifier ? | number | Adjustable modifier to the mob's walking speed. |
Returns
void
Remarks
Forces a mob to walk to a particular location. Usually used in conjunction with methods like .spawnWithoutBehaviors to have more predictable mob behaviors. Mobs will stop navigation as soon as they intersect the target location.
This function can't be called in read-only mode.
Throws
This function can throw errors.
worldBlockLocation()
worldBlockLocation(
relativeBlockLocation
):Vector3
Parameters
Parameter | Type | Description |
---|---|---|
relativeBlockLocation | Vector3 | Location relative to the GameTest command block. |
Returns
Vector3
An absolute location relative to the GameTest command block.
Remarks
From a BlockLocation with coordinates relative to the GameTest structure block, returns a new BlockLocation with coordinates relative to world. Rotation of the GameTest structure is also taken into account.
Throws
This function can throw errors.
minecraftserver.GameTestError
worldLocation()
worldLocation(
relativeLocation
):Vector3
Parameters
Parameter | Type | Description |
---|---|---|
relativeLocation | Vector3 | Location relative to the GameTest command block. |
Returns
Vector3
An absolute location relative to the GameTest command block.
Remarks
From a location with coordinates relative to the GameTest structure block, returns a new location with coordinates relative to world. Rotation of the GameTest structure is also taken into account.
Throws
This function can throw errors.
minecraftserver.GameTestError