Skip to main content

Class: Test

Main class for GameTest functions, with helpers and data for manipulating the respective test. Note that all methods of this class expect BlockLocations and Locations relative to the GameTest structure block.

Constructors

new Test()

private new Test(): Test

Returns

Test

Methods

assert()

assert(condition, message): void

Parameters

ParameterTypeDescription
conditionbooleanExpression of the condition to evaluate.
messagestringMessage that is passed if the condition does not evaluate
to true.

Returns

void

Remarks

Tests that the condition specified in condition is true. If not, an error with the specified message is thrown.

Throws

This function can throw errors.

GameTestError


assertBlockPresent()

assertBlockPresent(blockType, blockLocation, isPresent?): void

Parameters

ParameterTypeDescription
blockTypestring | BlockTypeExpected block type.
blockLocationVector3Location of the block to test at.
isPresent?booleanIf true, this function tests whether a block of the
specified type is at the location. If false, tests that a
block of the specified type is not present.

Returns

void

Remarks

Tests that a block of the specified type is present at the specified location. If it is not, an exception is thrown.

Throws

This function can throw errors.

GameTestError


assertBlockState()

assertBlockState(blockLocation, callback): void

Parameters

ParameterTypeDescription
blockLocationVector3Location of the block to test at.
callback(arg) => booleanCallback function that contains additional tests based on
the block at the specified location.

Returns

void

Remarks

Tests that a block has a particular state value at the specified location. If it does not have that state value, an exception is thrown.

Throws

This function can throw errors.

GameTestError

Example

test.assertBlockState(buttonPos, (block) => {
return block.permutation.getProperty("button_pressed_bit") == 0;
});

assertCanReachLocation()

assertCanReachLocation(mob, blockLocation, canReach?): void

Parameters

ParameterTypeDescription
mobEntityEntity that you wish to test the location against.
blockLocationVector3Structure-relative location to test whether the specified
mob can reach.
canReach?booleanIf true, tests whether the mob can reach the location. If
false, tests whether the mob is not able to reach the
location.

Returns

void

Remarks

Tests that an entity can reach a particular location. Depending on the value of canReach, throws an exception if the condition is not met.

Throws

This function can throw errors.

GameTestError


assertContainerContains()

assertContainerContains(itemStack, blockLocation): void

Parameters

ParameterTypeDescription
itemStackItemStackRepresents the type of item to check for. The specified
container must contain at least 1 item matching the item
type defined in itemStack.
blockLocationVector3Location of the block with a container (for example, a
chest) to test the contents of.

Returns

void

Remarks

Tests that a container (e.g., a chest) at the specified location contains a specified of item stack. If not, an error is thrown.

Throws

This function can throw errors.

GameTestError


assertContainerEmpty()

assertContainerEmpty(blockLocation): void

Parameters

ParameterTypeDescription
blockLocationVector3Location of the block with a container (for example, a
chest) to test is empty of contents.

Returns

void

Remarks

Tests that a container (e.g., a chest) at the specified location is empty. If not, an error is thrown.

Throws

This function can throw errors.

GameTestError


assertEntityHasArmor()

assertEntityHasArmor(entityTypeIdentifier, armorSlot, armorName, armorData, blockLocation, hasArmor?): void

Parameters

ParameterTypeDescription
entityTypeIdentifierstringIdentifier of the entity to match (e.g.,
'minecraft:skeleton').
armorSlotnumberContainer slot index to test.
armorNamestringName of the armor to look for.
armorDatanumberData value integer to look for.
blockLocationVector3Location of the entity with armor to test for.
hasArmor?booleanWhether or not the entity is expected to have the specified
armor equipped.

Returns

void

Remarks

Tests that an entity has a specific piece of armor equipped. If not, an error is thrown.

Throws

This function can throw errors.

GameTestError

Example

test.assertEntityHasArmor("minecraft:horse", armorSlotTorso, "diamond_horse_armor", 0, horseLocation, true);

assertEntityHasComponent()

assertEntityHasComponent(entityTypeIdentifier, componentIdentifier, blockLocation, hasComponent?): void

Parameters

ParameterTypeDescription
entityTypeIdentifierstringIdentifier of the specified entity (e.g.,
'minecraft:skeleton'). If the namespace is not specified,
'minecraft:' is assumed.
componentIdentifierstringIdentifier of the component to check for. If the namespace
is not specified, 'minecraft:' is assumed.
blockLocationVector3Location of the block with a container (for example, a
chest.)
hasComponent?booleanDetermines whether to test that the component exists, or
does not.

Returns

void

Remarks

Tests that an entity has a particular component. If not, an exception is thrown.

Throws

This function can throw errors.

GameTestError

Example

test.assertEntityHasComponent("minecraft:sheep", "minecraft:is_sheared", entityLoc, false);

assertEntityInstancePresent()

assertEntityInstancePresent(entity, blockLocation, isPresent?): void

Parameters

ParameterTypeDescription
entityEntitySpecific entity to test for.
blockLocationVector3Location of the entity to test for.
isPresent?booleanWhether to test that an entity is present or not present at
the specified location.

Returns

void

Remarks

Depending on the value for isPresent, tests that a particular entity is present or not present at the specified location. Depending on the value of isPresent, if the entity is found or not found, an error is thrown.

Throws

This function can throw errors.

GameTestError


assertEntityInstancePresentInArea()

assertEntityInstancePresentInArea(entity, isPresent?): void

Parameters

ParameterTypeDescription
entityEntityEntity instance to test for.
isPresent?booleanIf true, this function tests whether the specified entity is
present in the GameTest area. If false, tests that the
specified entity is not present.

Returns

void

Remarks

Tests that an entity instance is present within the GameTest area. If not, an exception is thrown.

Throws

This function can throw errors.

GameTestError

Example

import * as gameTest from '@minecraft/server-gametest';

gameTest
.register('StarterTests', 'simpleMobTest', (test: gameTest.Test) => {
const attackerId = 'fox';
const victimId = 'chicken';

test.spawn(attackerId, { x: 5, y: 2, z: 5 });
const victim = test.spawn(victimId, { x: 2, y: 2, z: 2 });

test.assertEntityInstancePresentInArea(victim, true);

test.succeedWhen(() => {
test.assertEntityInstancePresentInArea(victim, false);
});
})
.maxTicks(400)
.structureName('gametests:mediumglass');

assertEntityPresent()

assertEntityPresent(entityTypeIdentifier, blockLocation, searchDistance?, isPresent?): void

Parameters

ParameterTypeDescription
entityTypeIdentifierstringType of entity to test for (e.g., 'minecraft:skeleton'). If
an entity namespace is not specified, 'minecraft:' is
assumed.
blockLocationVector3Location of the entity to test for.
searchDistance?numberThe distance to search for the entity from the
blockLocation.
isPresent?booleanIf true, this function tests whether an entity of the
specified type is present. If false, tests that an entity of
the specified type is not present.

Returns

void

Remarks

Depending on the value of isPresent, tests for the presence or non-presence of entity of a specified type at a particular location. If the condition is not met, an exception is thrown.

Throws

This function can throw errors.

GameTestError


assertEntityPresentInArea()

assertEntityPresentInArea(entityTypeIdentifier, isPresent?): void

Parameters

ParameterTypeDescription
entityTypeIdentifierstringType of entity to test for (e.g., 'minecraft:skeleton'). If
an entity namespace is not specified, 'minecraft:' is
assumed.
isPresent?booleanIf true, this function tests whether an entity of the
specified type is present in the GameTest area. If false,
tests that an entity of the specified type is not present.

Returns

void

Remarks

Tests that an entity of a specified type is present within the GameTest area. If not, an exception is thrown.

Throws

This function can throw errors.

GameTestError

Example

import * as gameTest from '@minecraft/server-gametest';

gameTest
.register('StarterTests', 'simpleMobTest', (test: gameTest.Test) => {
const attackerId = 'fox';
const victimId = 'chicken';

test.spawn(attackerId, { x: 5, y: 2, z: 5 });
test.spawn(victimId, { x: 2, y: 2, z: 2 });

test.assertEntityPresentInArea(victimId, true);

test.succeedWhen(() => {
test.assertEntityPresentInArea(victimId, false);
});
})
.maxTicks(400)
.structureName('gametests:mediumglass');

assertEntityState()

assertEntityState(blockLocation, entityTypeIdentifier, callback): void

Parameters

ParameterTypeDescription
blockLocationVector3Location of the entity to look for.
entityTypeIdentifierstringIdentifier of the entity (e.g., 'minecraft:skeleton') to
look for. Note if no namespace is specified, 'minecraft:' is
assumed.
callback(arg) => booleanCallback function where facets of the selected entity can be
tested for. If this callback function returns false or no
entity with the specified identifier is found, an exception
is thrown.

Returns

void

Remarks

Tests that an entity (e.g., a skeleton) at the specified location has a particular piece of data. If not, an error is thrown.

Throws

This function can throw errors.

GameTestError

Example

test.assertEntityState(
villagerPos,
"minecraft:villager_v2",
(entity) => entity.getEffect(MinecraftEffectTypes.Regeneration).duration > 120
); // At least 6 seconds remaining in the villagers' effect

assertEntityTouching()

assertEntityTouching(entityTypeIdentifier, location, isTouching?): void

Parameters

ParameterTypeDescription
entityTypeIdentifierstringType of entity to test for (e.g., 'minecraft:skeleton'). If
an entity namespace is not specified, 'minecraft:' is
assumed.
locationVector3Location of the entity to test for.
isTouching?booleanIf true, this function tests whether the entity is touching
the specified location. If false, tests that an entity is
not testing the specified location.

Returns

void

Remarks

Depending on the value of isTouching, tests that an entity of a specified type is touching or connected to another entity. If the condition is not met, an exception is thrown.

Throws

This function can throw errors.

GameTestError


assertIsWaterlogged()

assertIsWaterlogged(blockLocation, isWaterlogged?): void

Parameters

ParameterTypeDescription
blockLocationVector3Location of the block to test for.
isWaterlogged?booleanWhether to test that the block at position is expected to
be waterlogged.

Returns

void

Remarks

Depending on the value of isWaterlogged, tests that a block at a location contains water. If the condition is not met, an error is thrown. Pure water blocks are not considered to be waterlogged.

Throws

This function can throw errors.

GameTestError


assertItemEntityCountIs()

assertItemEntityCountIs(itemType, blockLocation, searchDistance, count): void

Parameters

ParameterTypeDescription
itemTypestring | ItemTypeType of item to look for.
blockLocationVector3Location to search around for the specified set of items.
searchDistancenumberRange, in blocks, to aggregate a count of items around. If
0, will only search the particular block at position.
countnumberNumber of items, at minimum, to look and test for.

Returns

void

Remarks

Tests that items of a particular type and count are present within an area. If not, an error is thrown.

Throws

This function can throw errors.

GameTestError

Example

test.assertItemEntityCountIs(Items.feather, expectedFeatherLoc, 0, 1);

assertItemEntityPresent()

assertItemEntityPresent(itemType, blockLocation, searchDistance?, isPresent?): void

Parameters

ParameterTypeDescription
itemTypestring | ItemTypeType of item to test for.
blockLocationVector3Location of the item entity to test for.
searchDistance?numberRadius in blocks to look for the item entity.
isPresent?booleanIf true, this function tests whether an item entity of the
specified type is present. If false, tests that an item
entity of the specified type is not present.

Returns

void

Remarks

Depending on the value of isPresent, tests whether a particular item entity is present or not at a particular location. If the condition is not met, an exception is thrown.

Throws

This function can throw errors.

GameTestError


assertRedstonePower()

assertRedstonePower(blockLocation, power): void

Parameters

ParameterTypeDescription
blockLocationVector3Location to test.
powernumberExpected power level.

Returns

void

Remarks

Tests that Redstone power at a particular location matches a particular value. If not, an exception is thrown.

Throws

This function can throw errors.

GameTestError


destroyBlock()

destroyBlock(blockLocation, dropResources?): void

Parameters

ParameterTypeDescription
blockLocationVector3Location of the block to destroy.
dropResources?booleanWhether to add resources exposed with a particular drop.

Returns

void

Remarks

Destroys a block at a particular location.

This function can't be called in read-only mode.

Throws

This function can throw errors.

GameTestError


fail()

fail(errorMessage): void

Parameters

ParameterTypeDescription
errorMessagestringError message summarizing the failure condition.

Returns

void

Remarks

Marks the current test as a failure case.

Throws

This function can throw errors.


failIf()

failIf(callback): void

Parameters

ParameterTypeDescription
callback() => voidCallback function that runs. If the function runs
successfully, the test is marked as a failure. Typically,
this function will have .assertXyz method calls within it.

Returns

void

Remarks

Runs the given callback. If the callback does not throw an exception, the test is marked as a failure.

Throws

This function can throw errors.


getBlock()

getBlock(blockLocation): Block

Parameters

ParameterTypeDescription
blockLocationVector3Location of the block to retrieve.

Returns

Block

Remarks

Gets a block at the specified block location.

This function can't be called in read-only mode.

Throws

This function can throw errors.

minecraftserver.GameTestError


getDimension()

getDimension(): Dimension

Returns

Dimension

Remarks

Gets the dimension of this test.

Throws

This function can throw errors.

minecraftserver.GameTestError


getFenceConnectivity()

getFenceConnectivity(blockLocation): FenceConnectivity

Parameters

ParameterTypeDescription
blockLocationVector3Location of the block to retrieve.

Returns

FenceConnectivity

Remarks

If the block at the specified block location is a fence, this returns a helper object with details on how a fence is connected.

This function can't be called in read-only mode.

Throws

This function can throw errors.

GameTestError


getSculkSpreader()

getSculkSpreader(blockLocation): SculkSpreader

Parameters

ParameterTypeDescription
blockLocationVector3Location of the block to retrieve a sculk spreader from.

Returns

SculkSpreader

Returns the SculkSpreader or undefined if no SculkSpreader is present on the block.

Remarks

Retrieves a sculk spreader object that can be used to control and manage how sculk grows from a block.

This function can't be called in read-only mode.

Throws

This function can throw errors.

GameTestError


getTestDirection()

getTestDirection(): Direction

Returns

Direction

Remarks

Returns the direction of the current test - see the @minecraft/server.Direction enum for more information on potential values (north, east, south, west - values 2-5).


idle()

idle(tickDelay): Promise ↗️<void>

Parameters

ParameterTypeDescription
tickDelaynumberAmount of time to wait, in ticks.

Returns

Promise ↗️<void>

Remarks

This asynchronous function will wait for the specified time in ticks before continuing execution.

This function can't be called in read-only mode.


killAllEntities()

killAllEntities(): void

Returns

void

Remarks

Kills all entities within the GameTest structure.

This function can't be called in read-only mode.

Throws

This function can throw errors.

GameTestError


onPlayerJump()

onPlayerJump(mob, jumpAmount): void

Parameters

ParameterType
mobEntity
jumpAmountnumber

Returns

void

Remarks

This function can't be called in read-only mode.

Throws

This function can throw errors.

GameTestError


pressButton()

pressButton(blockLocation): void

Parameters

ParameterTypeDescription
blockLocationVector3Location to push the button at.

Returns

void

Remarks

Presses a button at a block location.

This function can't be called in read-only mode.

Throws

Will throw an error if a button is not present at the specified position.

GameTestError


print()

print(text): void

Parameters

ParameterTypeDescription
textstringMessage to display.

Returns

void

Remarks

Displays the specified message to all players.

This function can't be called in read-only mode.

Throws

This function can throw errors.

GameTestError


pullLever()

pullLever(blockLocation): void

Parameters

ParameterTypeDescription
blockLocationVector3Location to pull the lever at.

Returns

void

Remarks

Pulls a lever at a block location.

This function can't be called in read-only mode.

Throws

Will throw an error if a lever is not present at the specified position.

GameTestError


pulseRedstone()

pulseRedstone(blockLocation, duration): void

Parameters

ParameterTypeDescription
blockLocationVector3Location to pulse Redstone at.
durationnumberNumber of ticks to pulse Redstone.

Returns

void

Remarks

Sends a Redstone pulse at a particular location by creating a temporary Redstone block.

This function can't be called in read-only mode.

Throws

This function can throw errors.

GameTestError


relativeBlockLocation()

relativeBlockLocation(worldBlockLocation): Vector3

Parameters

ParameterTypeDescription
worldBlockLocationVector3Absolute location in the world to convert to a relative
location.

Returns

Vector3

A location relative to the GameTest command block.

Remarks

From a BlockLocation, returns a new BlockLocation with coordinates relative to the current GameTest structure block. For example, the relative coordinates for the block above the structure block are (0, 1, 0). Rotation of the GameTest structure is also taken into account.

Throws

This function can throw errors.

minecraftserver.GameTestError


relativeLocation()

relativeLocation(worldLocation): Vector3

Parameters

ParameterTypeDescription
worldLocationVector3Absolute location in the world to convert to a relative
location.

Returns

Vector3

A location relative to the GameTest command block.

Remarks

From a location, returns a new location with coordinates relative to the current GameTest structure block. For example, the relative coordinates for the block above the structure block are (0, 1, 0). Rotation of the GameTest structure is also taken into account.

This function can't be called in read-only mode.

Throws

This function can throw errors.

minecraftserver.GameTestError


removeSimulatedPlayer()

removeSimulatedPlayer(simulatedPlayer): void

Parameters

ParameterTypeDescription
simulatedPlayerSimulatedPlayerSimulated player to remove.

Returns

void

Remarks

Removes a simulated player from the world.

This function can't be called in read-only mode.


rotateDirection()

rotateDirection(direction): Direction

Parameters

ParameterTypeDescription
directionDirectionDirection to translate into a direction relative to the
GameTest facing. Passing in Direction.south will return the
test direction; Passing in Direction.north will return the
opposite of the test direction, and so on.

Returns

Direction

Remarks

Returns a relative direction given the current rotation of the current test. Passing in Direction.south will return the test direction; Passing in Direction.north will return the opposite of the test direction, and so on.

This function can't be called in read-only mode.

Throws

This function can throw errors.

minecraftserver.GameTestError


rotateVector()

rotateVector(vector): Vector3

Parameters

ParameterType
vectorVector3

Returns

Vector3

Remarks

This function can't be called in read-only mode.

Throws

This function can throw errors.

minecraftserver.GameTestError


runAfterDelay()

runAfterDelay(delayTicks, callback): void

Parameters

ParameterTypeDescription
delayTicksnumberNumber of ticks to delay before running the specified
callback.
callback() => voidCallback function to execute.

Returns

void

Remarks

Runs a specific callback after a specified delay of ticks

This function can't be called in read-only mode.

Throws

This function can throw errors.


runAtTickTime()

runAtTickTime(tick, callback): void

Parameters

ParameterTypeDescription
ticknumberTick (after the start of the GameTest) to run the callback
at.
callback() => voidCallback function to execute.

Returns

void

Remarks

Runs the given callback after a delay of tick ticks from the start of the GameTest.

This function can't be called in read-only mode.

Throws

This function can throw errors.


setBlockPermutation()

setBlockPermutation(blockData, blockLocation): void

Parameters

ParameterTypeDescription
blockDataBlockPermutationPermutation that contains the configuration data for a
block.
blockLocationVector3Location of the block to set.

Returns

void

Remarks

Sets a block to a particular configuration (a BlockPermutation) at the specified block location.

This function can't be called in read-only mode.

Throws

This function can throw errors.

GameTestError


setBlockType()

setBlockType(blockType, blockLocation): void

Parameters

ParameterTypeDescription
blockTypestring | BlockTypeType of block to set.
blockLocationVector3Location of the block to set.

Returns

void

Remarks

Sets a block to a particular type at the specified block location.

This function can't be called in read-only mode.

Throws

This function can throw errors.

GameTestError


setFluidContainer()

setFluidContainer(location, type): void

Parameters

ParameterTypeDescription
locationVector3Location of the fluid container block.
typeFluidTypeType of fluid to set. See @minecraft/server-gametest.FluidType for a list of values.

Returns

void

Remarks

For blocks that are fluid containers - like a cauldron - changes the type of fluid within that container.

This function can't be called in read-only mode.

Throws

This function can throw errors.

GameTestError


setTntFuse()

setTntFuse(entity, fuseLength): void

Parameters

ParameterTypeDescription
entityEntityEntity that is explodable.
fuseLengthnumberLength of time, in ticks, before the entity explodes.

Returns

void

Remarks

Sets the fuse of an explodable entity.

This function can't be called in read-only mode.

Throws

This function can throw errors.

GameTestError


spawn()

spawn(entityTypeIdentifier, blockLocation): Entity

Parameters

ParameterTypeDescription
entityTypeIdentifierstringType of entity to create. If no namespace is provided,
'minecraft:' is assumed. Note that an optional initial spawn
event can be specified between less than/greater than signs
(e.g., namespace:entityType<spawnEvent>).
blockLocationVector3-

Returns

Entity

The spawned entity. If the entity cannot be spawned, returns undefined.

Remarks

Spawns an entity at a location.

This function can't be called in read-only mode.

Throws

This function can throw errors.

minecraftserver.GameTestError

Examples

import * as gameTest from '@minecraft/server-gametest';

gameTest
.register('StarterTests', 'simpleMobTest', (test: gameTest.Test) => {
const attackerId = 'fox';
const victimId = 'chicken';

test.spawn(attackerId, { x: 5, y: 2, z: 5 });
test.spawn(victimId, { x: 2, y: 2, z: 2 });

test.assertEntityPresentInArea(victimId, true);

test.succeedWhen(() => {
test.assertEntityPresentInArea(victimId, false);
});
})
.maxTicks(400)
.structureName('gametests:mediumglass');
test.spawn("minecraft:pig<minecraft:ageable_grow_up>", { x: 1, y: 2, z: 1 });


spawnAtLocation()

spawnAtLocation(entityTypeIdentifier, location): Entity

Parameters

ParameterTypeDescription
entityTypeIdentifierstringType of entity to create. If no namespace is provided,
'minecraft:' is assumed. Note that an optional initial spawn
event can be specified between less than/greater than signs
(e.g., namespace:entityType<spawnEvent>).
locationVector3-

Returns

Entity

The spawned entity. If the entity cannot be spawned, returns undefined.

Remarks

Spawns an entity at a location.

This function can't be called in read-only mode.

Throws

This function can throw errors.

minecraftserver.GameTestError

Example

test.spawn("minecraft:pig<minecraft:ageable_grow_up>", { x: 1.5, y: 2, z: 1.5 });

spawnItem()

spawnItem(itemStack, location): Entity

Parameters

ParameterTypeDescription
itemStackItemStackItemStack that describes the item entity to create.
locationVector3Location to create the item entity at.

Returns

Entity

Remarks

Spawns an item entity at a specified location.

This function can't be called in read-only mode.

Throws

This function can throw errors.

minecraftserver.GameTestError

Example

const oneEmerald = new ItemStack(MinecraftItemTypes.Emerald, 1, 0);
const fiveEmeralds = new ItemStack(MinecraftItemTypes.Emerald, 5, 0);

test.spawnItem(oneEmerald, { x: 3.5, y: 3, z: 1.5 });
test.spawnItem(fiveEmeralds, { x: 1.5, y: 3, z: 1.5 });

spawnSimulatedPlayer()

spawnSimulatedPlayer(blockLocation, name?, gameMode?): SimulatedPlayer

Parameters

ParameterTypeDescription
blockLocationVector3Location where to spawn the simulated player.
name?stringName to give the new simulated player.
gameMode?GameMode-

Returns

SimulatedPlayer

Remarks

Creates a new simulated player within the world.

This function can't be called in read-only mode.

Throws

This function can throw errors.

GameTestError


spawnWithoutBehaviors()

spawnWithoutBehaviors(entityTypeIdentifier, blockLocation): Entity

Parameters

ParameterTypeDescription
entityTypeIdentifierstring-
blockLocationVector3Location where the entity should be spawned.

Returns

Entity

Remarks

Spawns an entity at a location without any AI behaviors. This method is frequently used in conjunction with methods like .walkTo to create predictable mob actions.

This function can't be called in read-only mode.

Throws

This function can throw errors.

minecraftserver.GameTestError


spawnWithoutBehaviorsAtLocation()

spawnWithoutBehaviorsAtLocation(entityTypeIdentifier, location): Entity

Parameters

ParameterTypeDescription
entityTypeIdentifierstring-
locationVector3Location where the entity should be spawned.

Returns

Entity

Remarks

Spawns an entity at a location without any AI behaviors. This method is frequently used in conjunction with methods like .walkTo to create predictable mob actions.

This function can't be called in read-only mode.

Throws

This function can throw errors.

minecraftserver.GameTestError


spreadFromFaceTowardDirection()

spreadFromFaceTowardDirection(blockLocation, fromFace, direction): void

Parameters

ParameterTypeDescription
blockLocationVector3BlockLocation containing a multiface block.
fromFaceDirectionFace to spread from. This face must already be set.
directionDirectionDirection to spread. Use the Minecraft.Direction enum to
specify a direction.

Returns

void

Remarks

Tests that a particular item entity is present at a particular location. If not, an exception is thrown.

This function can't be called in read-only mode.

Throws

This function can throw errors.

GameTestError

Example

test.spreadFromFaceTowardDirection({ x: 1, y: 2, z: 1 }, Direction.south, Direction.down);

startSequence()

startSequence(): GameTestSequence

Returns

GameTestSequence

A new GameTestSequence with chaining methods that facilitate creating a set of steps.

Remarks

Creates a new GameTestSequence - A set of steps that play out sequentially within a GameTest.

This function can't be called in read-only mode.


succeed()

succeed(): void

Returns

void

Remarks

Marks the current test as a success case.

This function can't be called in read-only mode.

Throws

This function can throw errors.


succeedIf()

succeedIf(callback): void

Parameters

ParameterTypeDescription
callback() => voidCallback function that runs. If the function runs
successfully, the test is marked as a success. Typically,
this function will have .assertXyz method calls within it.

Returns

void

Remarks

Runs the given callback. If the callback does not throw an exception, the test is marked as a success.

This function can't be called in read-only mode.

Throws

This function can throw errors.


succeedOnTick()

succeedOnTick(tick): void

Parameters

ParameterTypeDescription
ticknumberTick after the start of the GameTest to mark the test as
successful.

Returns

void

Remarks

Marks the test as a success at the specified tick.

This function can't be called in read-only mode.

Throws

This function can throw errors.


succeedOnTickWhen()

succeedOnTickWhen(tick, callback): void

Parameters

ParameterTypeDescription
ticknumberTick after the start of the GameTest to run the testing
callback at.
callback() => voidCallback function that runs. If the function runs
successfully, the test is marked as a success.

Returns

void

Remarks

Runs the given callback at tick ticks after the start of the test. If the callback does not throw an exception, the test is marked as a failure.

This function can't be called in read-only mode.

Throws

This function can throw errors.


succeedWhen()

succeedWhen(callback): void

Parameters

ParameterTypeDescription
callback() => voidTesting callback function that runs. If the function runs
successfully, the test is marked as a success.

Returns

void

Remarks

Runs the given callback every tick. When the callback successfully executes, the test is marked as a success. Specifically, the test will succeed when the callback does not throw an exception.

This function can't be called in read-only mode.

Throws

This function can throw errors.

Example

import * as gameTest from '@minecraft/server-gametest';

gameTest
.register('StarterTests', 'simpleMobTest', (test: gameTest.Test) => {
const attackerId = 'fox';
const victimId = 'chicken';

test.spawn(attackerId, { x: 5, y: 2, z: 5 });
test.spawn(victimId, { x: 2, y: 2, z: 2 });

test.assertEntityPresentInArea(victimId, true);

test.succeedWhen(() => {
test.assertEntityPresentInArea(victimId, false);
});
})
.maxTicks(400)
.structureName('gametests:mediumglass');

succeedWhenBlockPresent()

succeedWhenBlockPresent(blockType, blockLocation, isPresent?): void

Parameters

ParameterTypeDescription
blockTypestring | BlockTypeType of block to test for.
blockLocationVector3Location of the block to test at.
isPresent?booleanIf true, this function tests whether a block of the
specified type is present. If false, tests that a block of
the specified type is not present.

Returns

void

Remarks

Depending on the condition of isPresent, tests for the presence of a block of a particular type on every tick. When the specified block of a type is found or not found (depending on isPresent), the test is marked as a success.

This function can't be called in read-only mode.

Throws

This function can throw errors.

GameTestError


succeedWhenEntityHasComponent()

succeedWhenEntityHasComponent(entityTypeIdentifier, componentIdentifier, blockLocation, hasComponent): void

Parameters

ParameterTypeDescription
entityTypeIdentifierstringType of entity to look for. If no namespace is specified,
'minecraft:' is assumed.
componentIdentifierstringType of component to test for the presence of. If no
namespace is specified, 'minecraft:' is assumed.
blockLocationVector3Block location of the entity to test.
hasComponentbooleanIf true, this function tests for the presence of a
component. If false, this function tests for the lack of a
component.

Returns

void

Remarks

Tests for the presence of a component on every tick. Depending on the value of hasComponent, when the specified component is found, the test is marked as a success.

This function can't be called in read-only mode.

Throws

This function can throw errors.


succeedWhenEntityPresent()

succeedWhenEntityPresent(entityTypeIdentifier, blockLocation, isPresent?): void

Parameters

ParameterTypeDescription
entityTypeIdentifierstringType of entity to test for (e.g., 'minecraft:skeleton'). If
an entity namespace is not specified, 'minecraft:' is
assumed.
blockLocationVector3Location of the entity to test for.
isPresent?booleanIf true, this function tests whether an entity of the
specified type is present. If false, tests that an entity of
the specified type is not present.

Returns

void

Remarks

Depending on the value of isPresent, tests for the presence of an entity on every tick. When an entity of the specified type is found or not found (depending on isPresent), the test is marked as a success.

This function can't be called in read-only mode.

Throws

This function can throw errors.


triggerInternalBlockEvent()

triggerInternalBlockEvent(blockLocation, event, eventParameters?): void

Parameters

ParameterTypeDescription
blockLocationVector3-
eventstringEvent to trigger. Valid values include minecraft:drip,
minecraft:grow_stalagtite, minecraft:grow_stalagmite,
minecraft:grow_up, minecraft:grow_down and
minecraft:grow_sideways.
eventParameters?number[]-

Returns

void

Remarks

Triggers a block event from a fixed list of available block events.

This function can't be called in read-only mode.

Throws

This function can throw errors.

GameTestError


until()

until(callback): Promise ↗️<void>

Parameters

ParameterTypeDescription
callback() => voidFunction with code to evaluate.

Returns

Promise ↗️<void>

Remarks

This asynchronous function will wait until the code in the specified callback successfully completes. until can be used in conjunction with .assert functions to evaluate that a condition is true.

This function can't be called in read-only mode.


walkTo()

walkTo(mob, blockLocation, speedModifier?): void

Parameters

ParameterTypeDescription
mobEntityMob entity to give orders to.
blockLocationVector3Location where the entity should be walk to.
speedModifier?numberAdjustable modifier to the mob's walking speed.

Returns

void

Remarks

Forces a mob to walk to a particular location. Usually used in conjunction with methods like .spawnWithoutBehaviors to have more predictable mob behaviors. Mobs will stop navigation as soon as they intersect the target location.

This function can't be called in read-only mode.

Throws

This function can throw errors.

GameTestError


walkToLocation()

walkToLocation(mob, location, speedModifier?): void

Parameters

ParameterTypeDescription
mobEntityMob entity to give orders to.
locationVector3Location where the entity should be walk to.
speedModifier?numberAdjustable modifier to the mob's walking speed.

Returns

void

Remarks

Forces a mob to walk to a particular location. Usually used in conjunction with methods like .spawnWithoutBehaviors to have more predictable mob behaviors. Mobs will stop navigation as soon as they intersect the target location.

This function can't be called in read-only mode.

Throws

This function can throw errors.

GameTestError


worldBlockLocation()

worldBlockLocation(relativeBlockLocation): Vector3

Parameters

ParameterTypeDescription
relativeBlockLocationVector3Location relative to the GameTest command block.

Returns

Vector3

An absolute location relative to the GameTest command block.

Remarks

From a BlockLocation with coordinates relative to the GameTest structure block, returns a new BlockLocation with coordinates relative to world. Rotation of the GameTest structure is also taken into account.

Throws

This function can throw errors.

minecraftserver.GameTestError


worldLocation()

worldLocation(relativeLocation): Vector3

Parameters

ParameterTypeDescription
relativeLocationVector3Location relative to the GameTest command block.

Returns

Vector3

An absolute location relative to the GameTest command block.

Remarks

From a location with coordinates relative to the GameTest structure block, returns a new location with coordinates relative to world. Rotation of the GameTest structure is also taken into account.

Throws

This function can throw errors.

minecraftserver.GameTestError