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Minecraft Beta & Preview - 1.20.30.21

Graphics

  • Added a new experimental toggle to Video menu for players on Windows which reduces input latency; enabling this setting will increase battery consumption

Editor

The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.

Learn how to use the Editor, join the GitHub Discussion discussion forum to engage with the team, and get started building extensions via the starter kit and samples.

Fixes this week:

  • Fixed infinite gizmo drag and bugs around gizmo drag size, setting it as a limit to 100 units. How this works: Total volume of 100x100x100. Ability to create multiple selections within the bounds of the 100x100x100 total volumes.

Stability and Performance

  • The game no longer crashes when it tries to place an invalid custom feature 

实验性特性

Script API

  • Moved ProjectileHitBlockAfterEvent to 1.5.0
  • Moved ProjectileHitEntityAfterEvent to 1.5.0
  • Moved ProjectileHitBlockAfterEventSignal to 1.5.0
  • Moved ProjectileHitEntityAfterEventSignal to 1.5.0
  • Moved BlockHitInformation to 1.5.0
  • Moved EntityHitInformation to 1.5.0
    • Moved spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap) to 1.5.0
    • Moved setColorRGB(variableName: string, color: RGB) to 1.5.0
    • Moved setColorRGBA(variableName: string, color: RGBA) to 1.5.0
    • Moved setFloat(variableName: string, number: number) to 1.5.0
    • Moved setSpeedAndDirection(variableName: string, speed: number, direction: Vector3) to 1.5.0
    • Moved setVector3(variableName: string, vector: Vector3) to 1.5.0
  • RGB
    • Moved RGB to 1.5.0
    • Moved RGBA to 1.5.0
    • Moved triggerEvent(eventName: string) to 1.5.0
  • Renamed EntityEquipmentInventoryComponent to EntityEquippableComponent

Events

  • ScriptEventCommandMessageAfterEvent
    • Made initiator, sourceBlock, and sourceEntity optional types

Graphical

  • Fixed a crash in the Deferred Technical Preview that could occur while generating terrain 

Blocks

  • Updated isSolid, isLiquid, and isAir to be properties instead of methods 

Items

  • Fixed issue with content errors occurring with the Holiday Creator Features toggle turned on when using a json object version of "max_stack_size", "can_destroy_in_creative", "hover_text_color" 

Scripting

  • Using removeParticipant is now properly synced with clients (MCPE-172920)