Minecraft Beta & Preview - 1.21.0.23
- 技术更新
- 完整日志
Script API
- Fixed GameRules rule property-setters so that changes are propagated to clients
- Moved startItemCooldown and player.getItemCooldown from beta to 1.11.0
- Released playSound from beta to 1.11.0
- playSound is now deprecated and will be removed in a future major version. Use Dimension.playSound as the alternative
- Released _ListBlockVolume_from beta to 1.11.0
- Released _BlockVolumeBase_from beta to 1.11.0
- Released _BlockLocationIterator_from beta to 1.11.0
- Moved method _getGameMode(): GameMode_from beta to 1.11.0
- Moved method _setGameMode(gameMode?: GameMode): void_from beta to 1.11.0
- Moved member _playerGameModeChange: PlayerGameModeChangeAfterEventSignal_from beta to 1.11.0
- Moved member _playerGameModeChange: PlayerGameModeChangeBeforeEventSignal_from beta to 1.11.0
- Moved class _PlayerGameModeChangeAfterEvent_from beta to 1.11.0
- Moved class PlayerGameModeChangeAfterEventSignal from beta to 1.11.0
- Moved class _PlayerGameModeChangeBeforeEvent_from beta to 1.11.0
- Moved class PlayerGameModeChangeBeforeEventSignal from beta to 1.11.0
- Added ItemComponentConsumeEvent for beta
- Change waitTick(ticks?: number) to system.waitTicks(ticks: number);
- Renamed property _selectedSlot_to selectedSlotIndex and moved it from beta to 1.11.0
Components
- The default values for the "damage_sources" field of "behavior.panic" have been updated
- For the complete list of the new default values, refer to the "Vanilla Parity" section of the changelog
- This change only affects entities with a format version of 1.21.0 or higher
- Multiple items with the same custom component will now correctly trigger custom component logic
Editor
- Selection volumes can no longer be created when they would exceed the world height limits
- When filling up a volume and dragging the volume during the filling operation the filling volume would also change. Now the filling operation happens in the original volume
- Fixed a bug where camera collision caused third-person view to display inside the player's head in Crosshair mode
实验性特性
Script API
- EntityTameMountComponent
- Added method tameToPlayer
- Added properties isTamed, isTamedToPlayer, tamedToPlayer, and tamedToPlayerId
- GameRules
- Added property showDaysPlayed to beta
- Fixed _PlayerInputPermissions_input-lock category property-setters so that changes are propagated to clients
Graphical
- Fixed a bug with volumetric fog shading in the Deferred Technical Preview that was causing fog to be much brighter than it should have been. Volumetric fog in the Deferred Technical Preview now matches the look of volumetric fog in RTX much more closely. Fog definitions in resource packs developed for the Deferred Technical Preview will need to be updated after this change. To maintain a similar look, the values for either "max_density" or "scattering" should be increased by a factor of 12.
游戏内容更新
Posted: 24 April 2024
Minecraft预览版/实验版信息
- These work-in-progress versions can be unstable and may not be representative of final version quality
- Minecraft Preview is available on Xbox, PlayStation 4, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
Here’s a list of what’s new in this week’s Preview and Beta! We’d love your feedback, as always, so please let us know what you think at feedback.minecraft.net, and report any bugs at bugs.mojang.com.
特性和漏洞修复
试炼者探索地图
- 试炼大厅地图被重命名为试炼探索者地图
方块
- 试炼大厅里使用陶瓦碎片制作的饰纹陶罐现在有着正确的朝向(MCPE-180380)
- "stone_block_slab"方块现在被拆分为唯一的实例"smooth_stone_slab","sandstone_slab","oak_slab","cobblestone_slab","brick_slab","stone_brick_slab","quartz_slab"和"nether_brick_slab"。从"wooden_slab"中拆分出"oak_slab",由此,任何"stone_block_slab:2"将会被转变为已经存在的"oak_slab" ID
- Copper Trapdoor now oxidizes with time
- Added missing crafting recipes for the following blocks (MCPE-176613)
- Exposed Chiseled Copper from Exposed Cut Copper Slab x 2
- Waxed Chiseled Copper from Waxed Cut Copper Slab x 2
Gameplay
- Entities affected by Weaving can now move through Cobweb with 50% of their normal speed instead of 25%
- Flower forests now generate all expected flower types (MCPE-180417)
- Fixed issue where Spectator mode would have noclip and flying disabled when returning to a Hardcore world after dying (MCPE-180279)
- Fixed a recipe bug where any type of Stone Slab could be used to craft a Grindstone with Crimson, Mangrove, or Warped Planks. It can now only accept the actual normal Stone Slab, no other type of stones
Graphical
- Fixed an issue where the Torch icon was vertically centered in the inventory slot (MCPE-180527)
Mace
- Mace can now also be enchanted with Unbreaking, Smite, Fire Aspect, and Bane of Arthropods (MCPE-179679)
- Tweaked the cost of applying the Mace's exclusive enchantments in the Enchanting Table
Mob Effects
Infested
- Silverfish will now spawn at the center of the Infested entity's bounding box and fling out in the direction the entity is facing
- Now has a 10% chance to spawn 1-2 Silverfish instead of 5%
Weaving
- Now more consistently spawns 2-3 cobwebs on death
- No longer places Cobwebs if the "mob griefing" gamerule is turned off
Ominous Bottle
- Bad Omen gained by drinking an Ominous Bottle will no longer emit particles around the player
Ominous Trial Spawner
- Players are now chosen 50% of the time (instead of mobs) for dropping projectiles on top of
Portals
- When using touch controls, Nether Portals can once again be destroyed by destroying the Portal surface
Sounds
- Changed the sounds of Bad Omen effect being applied, the Ominous Bottle breaking after use, and when Bad Omen converts into Raid Omen
- Added 4 new ambient cave sounds
Trial Chambers
- Added new trap dispenser style to chambers
- Fixed various broken jigsaw connections in corridors
- Added new intersection variation
- Remade "Chamber 6", and renamed it to "Assembly"
- Chamber Eruption:
- Adding missing Water Bucket to the Dispenser
- Added new wall dispenser style
Trial Spawners
- Trial Spawners now emit Trial Omen particles instead of Sculk Soul particles when becoming Ominous
- Adjusted loot tables for projectiles dropped when in ominous state to match Java Edition
User Interface
- Added a new HUD overlay that displays the number of days played in a world. The overlay is enabled with the "Show days played" world setting
Vanilla Parity
- Splash potions now have the same duration as drinkable potions
Mobs
- Removed unnecessary "min_engine_version" from the Bogged client_entity json, which broke resource packs (MCPE-178910)
- The Breeze now aims slightly higher when shooting at the player
- Breeze Wind Charge can now hurt mobs in Boats and Minecarts
- The types of damage that can cause a mob to panic have been restricted (MCPE-167513)
- Only the following damage causes now induce panic:
- "campfire"
- "entity_attack"
- "entity_explosion"
- "fire"
- "fire_tick"
- "fireworks"
- "freezing"
- "lava"
- "lightning"
- "magic"
- "magma"
- "projectile"
- "ram_attack"
- "sonic_boom"
- "soul_campfire"
- "temperature"
- "wither"
- Java Edition will also be adjusted to match this new behavior
- Only the following damage causes now induce panic:
Vault
- Updated loot tables of Vaults and Ominous Vaults to match Java Edition (MCPE-180499)
- Fixed a bug where Vaults could not be opened with a Trial Key (MCPE-180291)
Wind Charge
- Fixed an issue with fall damage not being negated when falling onto Slime Blocks or Powder Snow after using a Wind Charge (MCPE-178878) (MCPE-178891)
技术更新
Script API
- Fixed GameRules rule property-setters so that changes are propagated to clients
- Moved startItemCooldown and player.getItemCooldown from beta to 1.11.0
- Released playSound from beta to 1.11.0
- playSound is now deprecated and will be removed in a future major version. Use Dimension.playSound as the alternative
- Released _ListBlockVolume_from beta to 1.11.0
- Released _BlockVolumeBase_from beta to 1.11.0
- Released _BlockLocationIterator_from beta to 1.11.0
- Moved method _getGameMode(): GameMode_from beta to 1.11.0
- Moved method _setGameMode(gameMode?: GameMode): void_from beta to 1.11.0
- Moved member _playerGameModeChange: PlayerGameModeChangeAfterEventSignal_from beta to 1.11.0
- Moved member _playerGameModeChange: PlayerGameModeChangeBeforeEventSignal_from beta to 1.11.0
- Moved class _PlayerGameModeChangeAfterEvent_from beta to 1.11.0
- Moved class PlayerGameModeChangeAfterEventSignal from beta to 1.11.0
- Moved class _PlayerGameModeChangeBeforeEvent_from beta to 1.11.0
- Moved class PlayerGameModeChangeBeforeEventSignal from beta to 1.11.0
- Added ItemComponentConsumeEvent for beta
- Change waitTick(ticks?: number) to system.waitTicks(ticks: number);
- Renamed property _selectedSlot_to selectedSlotIndex and moved it from beta to 1.11.0
Components
- The default values for the "damage_sources" field of "behavior.panic" have been updated
- For the complete list of the new default values, refer to the "Vanilla Parity" section of the changelog
- This change only affects entities with a format version of 1.21.0 or higher
- Multiple items with the same custom component will now correctly trigger custom component logic
Editor
- Selection volumes can no longer be created when they would exceed the world height limits
- When filling up a volume and dragging the volume during the filling operation the filling volume would also change. Now the filling operation happens in the original volume
- Fixed a bug where camera collision caused third-person view to display inside the player's head in Crosshair mode
实验性特性
Script API
- EntityTameMountComponent
- Added method tameToPlayer
- Added properties isTamed, isTamedToPlayer, tamedToPlayer, and tamedToPlayerId
- GameRules
- Added property showDaysPlayed to beta
- Fixed _PlayerInputPermissions_input-lock category property-setters so that changes are propagated to clients
Graphical
- Fixed a bug with volumetric fog shading in the Deferred Technical Preview that was causing fog to be much brighter than it should have been. Volumetric fog in the Deferred Technical Preview now matches the look of volumetric fog in RTX much more closely. Fog definitions in resource packs developed for the Deferred Technical Preview will need to be updated after this change. To maintain a similar look, the values for either "max_density" or "scattering" should be increased by a factor of 12.