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Class: EntityMovementGlideComponent

When added, this movement control allows the mob to glide.

Extends

Constructors

new EntityMovementGlideComponent()

private new EntityMovementGlideComponent(): EntityMovementGlideComponent

Returns

EntityMovementGlideComponent

Overrides

EntityBaseMovementComponent . constructor

Properties

entity

Beta

readonly entity: Entity

Remarks

The entity that owns this component. The entity will be undefined if it has been removed.

Inherited from

EntityBaseMovementComponent . entity


maxTurn

readonly maxTurn: number

Remarks

Maximum turn rate for this movement modality of the mob.

Throws

This property can throw when used.

Inherited from

EntityBaseMovementComponent . maxTurn


speedWhenTurning

readonly speedWhenTurning: number

Remarks

Speed in effect when the entity is turning.

Throws

This property can throw when used.


startSpeed

readonly startSpeed: number

Remarks

Start speed during a glide.

Throws

This property can throw when used.


typeId

readonly typeId: string

Remarks

Identifier of the component.

Inherited from

EntityBaseMovementComponent . typeId


componentId

static readonly componentId: "minecraft:movement.glide" = 'minecraft:movement.glide'

Methods

isValid()

isValid(): boolean

Returns

boolean

Whether the component is valid.

Inherited from

EntityBaseMovementComponent . isValid

Remarks

Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.