Class: WorldInitializeBeforeEvent
Contains information and methods that can be used at the initialization of the scripting environment for a World. Also, use the supplied blockRegistry object to register block custom components within the scope of the World Initialize execution.
Constructors
new WorldInitializeBeforeEvent()
private
new WorldInitializeBeforeEvent():WorldInitializeBeforeEvent
Returns
Properties
blockTypeRegistry
readonly
blockTypeRegistry:BlockComponentRegistry
itemComponentRegistry
readonly
itemComponentRegistry:ItemComponentRegistry