Class: ItemFoodComponent
When present on an item, this item is consumable by entities. Note that this component only applies to data-driven items.
Extends
Constructors
new ItemFoodComponent()
private
new ItemFoodComponent():ItemFoodComponent
Returns
Overrides
Properties
canAlwaysEat
readonly
canAlwaysEat:boolean
Remarks
If true, the player can always eat this item (even when not hungry).
Throws
This property can throw when used.
nutrition
readonly
nutrition:number
Remarks
Represents how much nutrition this food item will give an entity when eaten.
Throws
This property can throw when used.
saturationModifier
readonly
saturationModifier:number
Remarks
When an item is eaten, this value is used according to this formula (nutrition * saturation_modifier * 2) to apply a saturation buff.