Class: SystemBeforeEvents
A set of events that fire before an actual action occurs. In most cases, you can potentially cancel or modify the impending event. Note that in before events any APIs that modify gameplay state will not function and will throw an error.
Constructors
new SystemBeforeEvents()
private
new SystemBeforeEvents():SystemBeforeEvents
Returns
Properties
watchdogTerminate
readonly
watchdogTerminate:WatchdogTerminateBeforeEventSignal
Remarks
Fires when the scripting watchdog shuts down the server. The can be due to using too much memory, or by causing significant slowdown or hang. To prevent shutdown, set the event's cancel property to true.