Class: EntityTameableComponent
Defines the rules for an entity to be tamed by the player.
Extends
Constructors
new EntityTameableComponent()
private
new EntityTameableComponent():EntityTameableComponent
Returns
Overrides
Properties
entity
Beta
readonly
entity:Entity
Remarks
The entity that owns this component. The entity will be undefined if it has been removed.
Inherited from
probability
readonly
probability:number
Remarks
The chance of taming the entity with each item use between 0.0 and 1.0, where 1.0 is 100%
Throws
This property can throw when used.
typeId
readonly
typeId:string
Remarks
Identifier of the component.
Inherited from
componentId
static
readonly
componentId:"minecraft:tameable"
='minecraft:tameable'
Methods
getTameItems()
getTameItems():
string
[]
Returns
string
[]
Remarks
Returns a set of items that can be used to tame this entity.
Throws
This function can throw errors.
isValid()
isValid():
boolean
Returns
boolean
Whether the component is valid.
Inherited from
Remarks
Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.
tame()
tame():
boolean
Returns
boolean
Returns true if the entity was tamed.
Remarks
Tames this entity.
This function can't be called in read-only mode.
Throws
This function can throw errors.