Class: EntityDieAfterEvent
Contains data related to the death of an entity in the game.
Constructors
new EntityDieAfterEvent()
private
new EntityDieAfterEvent():EntityDieAfterEvent
Returns
Properties
damageSource
readonly
damageSource:EntityDamageSource
Remarks
If specified, provides more information on the source of damage that caused the death of this entity.
deadEntity
readonly
deadEntity:Entity
Remarks
Now-dead entity object.