Class: EntityMovementSwayComponent
When added, this move control causes the mob to sway side to side giving the impression it is swimming.
Extends
Constructors
new EntityMovementSwayComponent()
private
new EntityMovementSwayComponent():EntityMovementSwayComponent
Returns
Overrides
EntityBaseMovementComponent
. constructor
Properties
entity
Beta
readonly
entity:Entity
Remarks
The entity that owns this component. The entity will be undefined if it has been removed.
Inherited from
EntityBaseMovementComponent
. entity
maxTurn
readonly
maxTurn:number
Remarks
Maximum turn rate for this movement modality of the mob.
Throws
This property can throw when used.
Inherited from
EntityBaseMovementComponent
. maxTurn
swayAmplitude
readonly
swayAmplitude:number
Remarks
Amplitude of the sway motion.
Throws
This property can throw when used.
swayFrequency
readonly
swayFrequency:number
Remarks
Amount of sway frequency.
Throws
This property can throw when used.
typeId
readonly
typeId:string
Remarks
Identifier of the component.
Inherited from
EntityBaseMovementComponent
. typeId
componentId
static
readonly
componentId:"minecraft:movement.sway"
='minecraft:movement.sway'
Methods
isValid()
isValid():
boolean
Returns
boolean
Whether the component is valid.
Inherited from
EntityBaseMovementComponent
. isValid
Remarks
Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.