Class: EntityNavigationComponent
Allows this entity to generate paths that include vertical walls (for example, like Minecraft spiders do.)
Extends
Extended by
EntityNavigationClimbComponent
EntityNavigationFloatComponent
EntityNavigationFlyComponent
EntityNavigationGenericComponent
EntityNavigationHoverComponent
EntityNavigationWalkComponent
Constructors
new EntityNavigationComponent()
private
new EntityNavigationComponent():EntityNavigationComponent
Returns
Overrides
Properties
avoidDamageBlocks
readonly
avoidDamageBlocks:boolean
Remarks
Tells the pathfinder to avoid blocks that cause damage when finding a path.
Throws
This property can throw when used.
avoidPortals
readonly
avoidPortals:boolean
Remarks
Tells the pathfinder to avoid portals (like nether portals) when finding a path.
Throws
This property can throw when used.
avoidSun
readonly
avoidSun:boolean
Remarks
Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths.
Throws
This property can throw when used.
avoidWater
readonly
avoidWater:boolean
Remarks
Tells the pathfinder to avoid water when creating a path.
Throws
This property can throw when used.
canBreach
readonly
canBreach:boolean
Remarks
Tells the pathfinder whether or not it can jump out of water (like a dolphin).
Throws
This property can throw when used.
canBreakDoors
readonly
canBreakDoors:boolean
Remarks
Tells the pathfinder that it can path through a closed door and break it.
Throws
This property can throw when used.
canFloat
readonly
canFloat:boolean
Remarks
Tells the pathfinder whether or not it can float.
Throws
This property can throw when used.
canJump
readonly
canJump:boolean
Remarks
Tells the pathfinder whether or not it can jump up blocks.
Throws
This property can throw when used.