Class: EntityNpcComponent
Adds NPC capabilities to an entity such as custom skin, name, and dialogue interactions.
Extends
Constructors
new EntityNpcComponent()
private
new EntityNpcComponent():EntityNpcComponent
Returns
Overrides
Properties
defaultScene
defaultScene:
string
Remarks
The DialogueScene that is opened when players first interact with the NPC.
This property can't be edited in read-only mode.
entity
Beta
readonly
entity:Entity
Remarks
The entity that owns this component. The entity will be undefined if it has been removed.
Inherited from
name
name:
string
Remarks
The name of the NPC as it is displayed to players.
This property can't be edited in read-only mode.
skinIndex
skinIndex:
number
Remarks
The index of the skin the NPC will use.
This property can't be edited in read-only mode.
typeId
readonly
typeId:string
Remarks
Identifier of the component.
Inherited from
componentId
static
readonly
componentId:"minecraft:npc"
='minecraft:npc'
Methods
isValid()
isValid():
boolean
Returns
boolean
Whether the component is valid.
Inherited from
Remarks
Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.