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Class: WorldInitializeAfterEventSignal

Manages callbacks that are run on the first tick of the World. Do note that this event may run multiple times within a session in the case that the /reload command is used.

Constructors

new WorldInitializeAfterEventSignal()

private new WorldInitializeAfterEventSignal(): WorldInitializeAfterEventSignal

Returns

WorldInitializeAfterEventSignal

Methods

subscribe()

subscribe(callback): (arg) => void

Parameters

ParameterType
callback(arg) => void

Returns

Function

Parameters
ParameterType
argWorldInitializeAfterEvent
Returns

void

Remarks

Adds a callback that will be called when the scripting environment is initialized for a World.

This function can't be called in read-only mode.


unsubscribe()

unsubscribe(callback): void

Parameters

ParameterType
callback(arg) => void

Returns

void

Remarks

Removes a callback from being called the scripting environment is initialized for a World.

This function can't be called in read-only mode.

Throws

This function can throw errors.