Skip to main content

Class: EntityPushThroughComponent

Sets the distance through which the entity can push through.

Extends

Constructors

new EntityPushThroughComponent()

private new EntityPushThroughComponent(): EntityPushThroughComponent

Returns

EntityPushThroughComponent

Overrides

EntityComponent . constructor

Properties

entity

Beta

readonly entity: Entity

Remarks

The entity that owns this component. The entity will be undefined if it has been removed.

Inherited from

EntityComponent . entity


typeId

readonly typeId: string

Remarks

Identifier of the component.

Inherited from

EntityComponent . typeId


value

value: number

Remarks

Value of the push through distances of this entity.

This property can't be edited in read-only mode.


componentId

static readonly componentId: "minecraft:push_through" = 'minecraft:push_through'

Methods

isValid()

isValid(): boolean

Returns

boolean

Whether the component is valid.

Inherited from

EntityComponent . isValid

Remarks

Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.