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Class: EntityOnFireComponent

When present on an entity, this entity is on fire.

Example

import { world, Entity, EntityComponentTypes, system } from "@minecraft/server";

function setAblaze(entity: Entity) {
entity.setOnFire(20, true);

system.runTimeout(() => {
const onfire = entity.getComponent(EntityComponentTypes.OnFire);
if (onfire) {
world.sendMessage(`${onfire.onFireTicksRemaining} fire ticks remaining, extinguishing the entity.`);
}
// This will extinguish the entity
entity.extinguishFire(true);
}, 30); // Run in 30 ticks or ~1.5 seconds

}

Extends

Constructors

new EntityOnFireComponent()

private new EntityOnFireComponent(): EntityOnFireComponent

Returns

EntityOnFireComponent

Overrides

EntityComponent . constructor

Properties

entity

Beta

readonly entity: Entity

Remarks

The entity that owns this component. The entity will be undefined if it has been removed.

Inherited from

EntityComponent . entity


onFireTicksRemaining

readonly onFireTicksRemaining: number

Remarks

The number of ticks remaining before the fire goes out.


typeId

readonly typeId: string

Remarks

Identifier of the component.

Inherited from

EntityComponent . typeId


componentId

static readonly componentId: "minecraft:onfire" = 'minecraft:onfire'

Methods

isValid()

isValid(): boolean

Returns

boolean

Whether the component is valid.

Inherited from

EntityComponent . isValid

Remarks

Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.