Class: BlockInventoryComponent
Represents the inventory of a block in the world. Used with blocks like chests.
Example
import { world, MinecraftBlockTypes, Items, ItemStack } from "@minecraft/server";
// Fetch block
const block = world.getDimension("overworld").getBlock({ x: 1, y: 2, z: 3 });
// Make it a chest
block.setType(MinecraftBlockTypes.chest);
// Get the inventory
const inventoryComponent = block.getComponent("inventory");
const inventoryContainer = inventoryComponent.container;
// Set slot 0 to a stack of 10 apples
inventoryContainer.setItem(0, new ItemStack(Items.apple, 10, 0));
Extends
Constructors
new BlockInventoryComponent()
private
new BlockInventoryComponent():BlockInventoryComponent
Returns
Overrides
Properties
block
readonly
block:Block
Remarks
Block instance that this component pertains to.
Inherited from
container?
optional
readonly
container:Container
Remarks
The container which holds an ItemStack.
Throws
This property can throw when used.
typeId
readonly
typeId:string
Remarks
Identifier of the component.
Inherited from
componentId
static
readonly
componentId:"minecraft:inventory"
='minecraft:inventory'
Methods
isValid()
isValid():
boolean
Returns
boolean
Whether the component is valid.
Inherited from
Remarks
Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.