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Class: BlockInventoryComponent

Represents the inventory of a block in the world. Used with blocks like chests.

Example

import { world, MinecraftBlockTypes, Items, ItemStack } from "@minecraft/server";

// Fetch block
const block = world.getDimension("overworld").getBlock({ x: 1, y: 2, z: 3 });

// Make it a chest
block.setType(MinecraftBlockTypes.chest);

// Get the inventory
const inventoryComponent = block.getComponent("inventory");
const inventoryContainer = inventoryComponent.container;

// Set slot 0 to a stack of 10 apples
inventoryContainer.setItem(0, new ItemStack(Items.apple, 10, 0));

Extends

Constructors

new BlockInventoryComponent()

private new BlockInventoryComponent(): BlockInventoryComponent

Returns

BlockInventoryComponent

Overrides

BlockComponent . constructor

Properties

block

readonly block: Block

Remarks

Block instance that this component pertains to.

Inherited from

BlockComponent . block


container?

optional readonly container: Container

Remarks

The container which holds an ItemStack.

Throws

This property can throw when used.


typeId

readonly typeId: string

Remarks

Identifier of the component.

Inherited from

BlockComponent . typeId


componentId

static readonly componentId: "minecraft:inventory" = 'minecraft:inventory'

Methods

isValid()

isValid(): boolean

Returns

boolean

Whether the component is valid.

Inherited from

BlockComponent . isValid

Remarks

Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.