Skip to main content

Class: WorldInitializeBeforeEventSignal

Manages callbacks that are run at the initialization of the scripting environment for a World. Do note that this event may run multiple times within a session in the case that the /reload command is used.

Constructors

new WorldInitializeBeforeEventSignal()

private new WorldInitializeBeforeEventSignal(): WorldInitializeBeforeEventSignal

Returns

WorldInitializeBeforeEventSignal

Methods

subscribe()

subscribe(callback): (arg) => void

Parameters

ParameterType
callback(arg) => void

Returns

Function

Parameters
ParameterType
argWorldInitializeBeforeEvent
Returns

void

Remarks

Adds a callback that will be called when the scripting environment is initialized for a World.

This function can't be called in read-only mode.


unsubscribe()

unsubscribe(callback): void

Parameters

ParameterType
callback(arg) => void

Returns

void

Remarks

Removes a callback from being called the scripting environment is initialized for a World.

This function can't be called in read-only mode.