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Class: EntityHealthComponent

Defines the health properties of an entity.

Example

// A function that applies damage and then heals the entity
import { Entity, EntityComponentTypes, system, world } from '@minecraft/server';

function applyDamageAndHeal(entity: Entity) {
entity.applyDamage(19); // Many mobs have max damage of 20 so this is a near-death mob

system.runTimeout(() => {
const health = entity.getComponent(EntityComponentTypes.Health);
if (health) {
world.sendMessage(`Entity health before heal: ${health.currentValue}`);

health.resetToMaxValue();

world.sendMessage(`Entity after before heal: ${health.currentValue}`);
} else {
console.warn('Entity does not have health component');
}
}, 40); // Run in a few seconds (40 ticks)
}

Extends

Constructors

new EntityHealthComponent()

private new EntityHealthComponent(): EntityHealthComponent

Returns

EntityHealthComponent

Overrides

EntityAttributeComponent . constructor

Properties

currentValue

readonly currentValue: number

Remarks

Current value of this attribute for this instance.

Throws

This property can throw when used.

Inherited from

EntityAttributeComponent . currentValue


defaultValue

readonly defaultValue: number

Remarks

Returns the default defined value for this attribute.

Throws

This property can throw when used.

Inherited from

EntityAttributeComponent . defaultValue


effectiveMax

readonly effectiveMax: number

Remarks

Returns the effective max of this attribute given any other ambient components or factors.

Throws

This property can throw when used.

Inherited from

EntityAttributeComponent . effectiveMax


effectiveMin

readonly effectiveMin: number

Remarks

Returns the effective min of this attribute given any other ambient components or factors.

Throws

This property can throw when used.

Inherited from

EntityAttributeComponent . effectiveMin


entity

Beta

readonly entity: Entity

Remarks

The entity that owns this component. The entity will be undefined if it has been removed.

Inherited from

EntityAttributeComponent . entity


typeId

readonly typeId: string

Remarks

Identifier of the component.

Inherited from

EntityAttributeComponent . typeId


componentId

static readonly componentId: "minecraft:health" = 'minecraft:health'

Methods

isValid()

isValid(): boolean

Returns

boolean

Whether the component is valid.

Inherited from

EntityAttributeComponent . isValid

Remarks

Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.


resetToDefaultValue()

resetToDefaultValue(): void

Returns

void

Inherited from

EntityAttributeComponent . resetToDefaultValue

Remarks

Resets the current value of this attribute to the defined default value.

This function can't be called in read-only mode.

Throws

This function can throw errors.


resetToMaxValue()

resetToMaxValue(): void

Returns

void

Inherited from

EntityAttributeComponent . resetToMaxValue

Remarks

Resets the current value of this attribute to the maximum defined value.

This function can't be called in read-only mode.

Throws

This function can throw errors.


resetToMinValue()

resetToMinValue(): void

Returns

void

Inherited from

EntityAttributeComponent . resetToMinValue

Remarks

Resets the current value of this attribute to the minimum defined value.

This function can't be called in read-only mode.

Throws

This function can throw errors.


setCurrentValue()

setCurrentValue(value): boolean

Parameters

ParameterType
valuenumber

Returns

boolean

Inherited from

EntityAttributeComponent . setCurrentValue

Remarks

Sets the current value of this attribute.

This function can't be called in read-only mode.

Throws

This function can throw errors.