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Class: PlayerSpawnAfterEventSignal

Registers an event when a player is spawned (or re-spawned after death) and fully ready within the world.

Extends

Constructors

new PlayerSpawnAfterEventSignal()

private new PlayerSpawnAfterEventSignal(): PlayerSpawnAfterEventSignal

Returns

PlayerSpawnAfterEventSignal

Overrides

IPlayerSpawnAfterEventSignal . constructor

Methods

subscribe()

subscribe(callback): (arg) => void

Parameters

ParameterType
callback(arg) => void

Returns

Function

Parameters
ParameterType
argPlayerSpawnAfterEvent
Returns

void

Inherited from

IPlayerSpawnAfterEventSignal . subscribe

Remarks

Subscribes to the event.

This function can't be called in read-only mode.


unsubscribe()

unsubscribe(callback): void

Parameters

ParameterType
callback(arg) => void

Returns

void

Inherited from

IPlayerSpawnAfterEventSignal . unsubscribe

Remarks

Unsubscribes from the event.

This function can't be called in read-only mode.