Class: EntityEquippableComponent
Provides access to a mob's equipment slots. This component exists for all mob entities.
Examples
// Gives the player Elytra
import { EquipmentSlot, ItemStack, Player, EntityComponentTypes } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';
function giveEquipment(player: Player) {
const equipmentCompPlayer = player.getComponent(EntityComponentTypes.Equippable);
if (equipmentCompPlayer) {
equipmentCompPlayer.setEquipment(EquipmentSlot.Chest, new ItemStack(MinecraftItemTypes.Elytra));
}
}
// Gives the player some equipment
import { EquipmentSlot, ItemStack, Player, EntityComponentTypes } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';
function giveEquipment(player: Player) {
const equipmentCompPlayer = player.getComponent(EntityComponentTypes.Equippable);
if (equipmentCompPlayer) {
equipmentCompPlayer.setEquipment(EquipmentSlot.Head, new ItemStack(MinecraftItemTypes.GoldenHelmet));
equipmentCompPlayer.setEquipment(EquipmentSlot.Chest, new ItemStack(MinecraftItemTypes.IronChestplate));
equipmentCompPlayer.setEquipment(EquipmentSlot.Legs, new ItemStack(MinecraftItemTypes.DiamondLeggings));
equipmentCompPlayer.setEquipment(EquipmentSlot.Feet, new ItemStack(MinecraftItemTypes.NetheriteBoots));
equipmentCompPlayer.setEquipment(EquipmentSlot.Mainhand, new ItemStack(MinecraftItemTypes.WoodenSword));
equipmentCompPlayer.setEquipment(EquipmentSlot.Offhand, new ItemStack(MinecraftItemTypes.Shield));
} else {
console.warn('No equipment component found on player');
}
}
Extends
Constructors
new EntityEquippableComponent()
private
new EntityEquippableComponent():EntityEquippableComponent
Returns
Overrides
Properties
entity
Beta
readonly
entity:Entity
Remarks
The entity that owns this component. The entity will be undefined if it has been removed.
Inherited from
typeId
readonly
typeId:string
Remarks
Identifier of the component.
Inherited from
componentId
static
readonly
componentId:"minecraft:equippable"
='minecraft:equippable'
Methods
getEquipment()
getEquipment(
equipmentSlot
):ItemStack
Parameters
Parameter | Type | Description |
---|---|---|
equipmentSlot | EquipmentSlot | The equipment slot. e.g. "head", "chest", "offhand" |
Returns
Returns the item equipped to the given EquipmentSlot. If empty, returns undefined.
Remarks
Gets the equipped item for the given EquipmentSlot.
Throws
This function can throw errors.
getEquipmentSlot()
getEquipmentSlot(
equipmentSlot
):ContainerSlot
Parameters
Parameter | Type | Description |
---|---|---|
equipmentSlot | EquipmentSlot | The equipment slot. e.g. "head", "chest", "offhand". |
Returns
Returns the ContainerSlot corresponding to the given EquipmentSlot.
Remarks
Gets the ContainerSlot corresponding to the given EquipmentSlot.
Throws
This function can throw errors.
isValid()
isValid():
boolean
Returns
boolean
Whether the component is valid.
Inherited from
Remarks
Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.
setEquipment()
setEquipment(
equipmentSlot
,itemStack
?):boolean
Parameters
Parameter | Type | Description |
---|---|---|
equipmentSlot | EquipmentSlot | The equipment slot. e.g. "head", "chest", "offhand". |
itemStack ? | ItemStack | The item to equip. If undefined, clears the slot. |
Returns
boolean
Remarks
Replaces the item in the given EquipmentSlot.
This function can't be called in read-only mode.
Throws
This function can throw errors.