Class: EntityPushThroughComponent
Sets the distance through which the entity can push through.
Extends
Constructors
new EntityPushThroughComponent()
private
new EntityPushThroughComponent():EntityPushThroughComponent
Returns
Overrides
Properties
entity
Beta
readonly
entity:Entity
Remarks
The entity that owns this component. The entity will be undefined if it has been removed.
Inherited from
typeId
readonly
typeId:string
Remarks
Identifier of the component.
Inherited from
value
value:
number
Remarks
Value of the push through distances of this entity.
This property can't be edited in read-only mode.
componentId
static
readonly
componentId:"minecraft:push_through"
='minecraft:push_through'
Methods
isValid()
isValid():
boolean
Returns
boolean
Whether the component is valid.
Inherited from
Remarks
Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.