Class: EntityOnFireComponent
When present on an entity, this entity is on fire.
Example
import { world, Entity, EntityComponentTypes, system } from "@minecraft/server";
function setAblaze(entity: Entity) {
entity.setOnFire(20, true);
system.runTimeout(() => {
const onfire = entity.getComponent(EntityComponentTypes.OnFire);
if (onfire) {
world.sendMessage(`${onfire.onFireTicksRemaining} fire ticks remaining, extinguishing the entity.`);
}
// This will extinguish the entity
entity.extinguishFire(true);
}, 30); // Run in 30 ticks or ~1.5 seconds
}
Extends
Constructors
new EntityOnFireComponent()
private
new EntityOnFireComponent():EntityOnFireComponent
Returns
Overrides
Properties
entity
Beta
readonly
entity:Entity
Remarks
The entity that owns this component. The entity will be undefined if it has been removed.
Inherited from
onFireTicksRemaining
readonly
onFireTicksRemaining:number
Remarks
The number of ticks remaining before the fire goes out.
typeId
readonly
typeId:string
Remarks
Identifier of the component.
Inherited from
componentId
static
readonly
componentId:"minecraft:onfire"
='minecraft:onfire'
Methods
isValid()
isValid():
boolean
Returns
boolean
Whether the component is valid.
Inherited from
Remarks
Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.