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Class: EntityNpcComponent

Adds NPC capabilities to an entity such as custom skin, name, and dialogue interactions.

Extends

Constructors

new EntityNpcComponent()

private new EntityNpcComponent(): EntityNpcComponent

Returns

EntityNpcComponent

Overrides

EntityComponent . constructor

Properties

defaultScene

defaultScene: string

Remarks

The DialogueScene that is opened when players first interact with the NPC.

This property can't be edited in read-only mode.


entity

Beta

readonly entity: Entity

Remarks

The entity that owns this component. The entity will be undefined if it has been removed.

Inherited from

EntityComponent . entity


name

name: string

Remarks

The name of the NPC as it is displayed to players.

This property can't be edited in read-only mode.


skinIndex

skinIndex: number

Remarks

The index of the skin the NPC will use.

This property can't be edited in read-only mode.


typeId

readonly typeId: string

Remarks

Identifier of the component.

Inherited from

EntityComponent . typeId


componentId

static readonly componentId: "minecraft:npc" = 'minecraft:npc'

Methods

isValid()

isValid(): boolean

Returns

boolean

Whether the component is valid.

Inherited from

EntityComponent . isValid

Remarks

Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.