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Class: ItemStack

Defines a collection of items.

Examples

// Spawns a bunch of item stacks
import { EnchantmentType, ItemComponentTypes, ItemStack, Player } from '@minecraft/server';
import { MinecraftItemTypes, MinecraftEnchantmentTypes } from '@minecraft/vanilla-data';

function giveFireSword(player: Player) {
const ironFireSword = new ItemStack(MinecraftItemTypes.DiamondSword, 1);

const enchantments = ironFireSword?.getComponent(ItemComponentTypes.Enchantable);
if (enchantments) {
enchantments.addEnchantment({ type: new EnchantmentType(MinecraftEnchantmentTypes.FireAspect), level: 1 });
}

const inventory = player.getComponent('minecraft:inventory');
if (inventory === undefined || inventory.container === undefined) {
return;
}
inventory.container.setItem(0, ironFireSword);
}
// Gives the player some equipment
import { EquipmentSlot, ItemStack, Player, EntityComponentTypes } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';

function giveEquipment(player: Player) {
const equipmentCompPlayer = player.getComponent(EntityComponentTypes.Equippable);
if (equipmentCompPlayer) {
equipmentCompPlayer.setEquipment(EquipmentSlot.Head, new ItemStack(MinecraftItemTypes.GoldenHelmet));
equipmentCompPlayer.setEquipment(EquipmentSlot.Chest, new ItemStack(MinecraftItemTypes.IronChestplate));
equipmentCompPlayer.setEquipment(EquipmentSlot.Legs, new ItemStack(MinecraftItemTypes.DiamondLeggings));
equipmentCompPlayer.setEquipment(EquipmentSlot.Feet, new ItemStack(MinecraftItemTypes.NetheriteBoots));
equipmentCompPlayer.setEquipment(EquipmentSlot.Mainhand, new ItemStack(MinecraftItemTypes.WoodenSword));
equipmentCompPlayer.setEquipment(EquipmentSlot.Offhand, new ItemStack(MinecraftItemTypes.Shield));
} else {
console.warn('No equipment component found on player');
}
}
// Spawns a feather at a location
import { ItemStack, DimensionLocation } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';

function spawnFeather(location: DimensionLocation) {
const featherItem = new ItemStack(MinecraftItemTypes.Feather, 1);
location.dimension.spawnItem(featherItem, location);
}

Constructors

new ItemStack()

new ItemStack(itemType, amount?): ItemStack

Parameters

ParameterTypeDescription
itemTypestring | ItemTypeType of item to create. See the @minecraft/vanilla-data.MinecraftItemTypes enumeration for
a list of standard item types in Minecraft experiences.
amount?numberNumber of items to place in the stack, between 1-255. The
provided value will be clamped to the item's maximum stack
size. Note that certain items can only have one item in the
stack.

Returns

ItemStack

Remarks

Creates a new instance of a stack of items for use in the world.

Throws

Throws if itemType is invalid, or if amount is outside the range of 1-255.

Properties

amount

amount: number

Remarks

Number of the items in the stack. Valid values range between 1-255. The provided value will be clamped to the item's maximum stack size.

This property can't be edited in read-only mode.

Throws

Throws if the value is outside the range of 1-255.


isStackable

readonly isStackable: boolean

Remarks

Returns whether the item is stackable. An item is considered stackable if the item's maximum stack size is greater than 1 and the item does not contain any custom data or properties.


keepOnDeath

keepOnDeath: boolean

Remarks

Gets or sets whether the item is kept on death.

This property can't be edited in read-only mode.


lockMode

lockMode: ItemLockMode

Remarks

Gets or sets the item's lock mode. The default value is ItemLockMode.none.

This property can't be edited in read-only mode.


maxAmount

readonly maxAmount: number

Remarks

The maximum stack size. This value varies depending on the type of item. For example, torches have a maximum stack size of 64, while eggs have a maximum stack size of 16.


nameTag?

optional nameTag: string

Remarks

Given name of this stack of items. The name tag is displayed when hovering over the item. Setting the name tag to an empty string or undefined will remove the name tag.

This property can't be edited in read-only mode.

Throws

Throws if the length exceeds 255 characters.


type

readonly type: ItemType

Remarks

The type of the item.


typeId

readonly typeId: string

Remarks

Identifier of the type of items for the stack. If a namespace is not specified, 'minecraft:' is assumed. Examples include 'wheat' or 'apple'.

Methods

clearDynamicProperties()

clearDynamicProperties(): void

Returns

void

Remarks

Clears all dynamic properties that have been set on this item stack.


clone()

clone(): ItemStack

Returns

ItemStack

Returns a copy of this item stack.

Remarks

Creates an exact copy of the item stack, including any custom data or properties.


getCanDestroy()

getCanDestroy(): string[]

Returns

string[]

Remarks

Get the list of block types this item can break in Adventure mode.

This function can't be called in read-only mode.


getCanPlaceOn()

getCanPlaceOn(): string[]

Returns

string[]

Remarks

Get the list of block types this item can be placed on in Adventure mode.

This function can't be called in read-only mode.


getComponent()

getComponent<T>(componentId): ItemComponentTypeMap[T]

Type parameters

Type parameter
T extends keyof ItemComponentTypeMap

Parameters

ParameterTypeDescription
componentIdTThe identifier of the component (e.g., 'minecraft:food'). If
no namespace prefix is specified, 'minecraft:' is assumed.
Available component IDs can be found as part of the ItemComponentTypes enum.

Returns

ItemComponentTypeMap[T]

Returns the component if it exists on the item stack, otherwise undefined.

Remarks

Gets a component (that represents additional capabilities) for an item stack.

Example

// Gives a player a half-damaged diamond sword
import { ItemStack, Player, ItemComponentTypes, EntityComponentTypes } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';

function giveHurtDiamondSword(player: Player) {
const hurtDiamondSword = new ItemStack(MinecraftItemTypes.DiamondSword);
const durabilityComponent = hurtDiamondSword.getComponent(ItemComponentTypes.Durability);
if (durabilityComponent !== undefined) {
durabilityComponent.damage = durabilityComponent.maxDurability / 2;
}

const inventory = player.getComponent(EntityComponentTypes.Inventory);
if (inventory === undefined || inventory.container === undefined) {
return;
}

inventory.container.addItem(hurtDiamondSword);
}

getComponents()

getComponents(): ItemComponent[]

Returns

ItemComponent[]

Remarks

Returns all components that are both present on this item stack and supported by the API.


getDynamicProperty()

getDynamicProperty(identifier): string | number | boolean | Vector3

Parameters

ParameterTypeDescription
identifierstringThe property identifier.

Returns

string | number | boolean | Vector3

Returns the value for the property, or undefined if the property has not been set.

Remarks

Returns a property value.


getDynamicPropertyIds()

getDynamicPropertyIds(): string[]

Returns

string[]

A string array of the dynamic properties set on this entity.

Remarks

Returns the available set of dynamic property identifiers that have been used on this entity.


getDynamicPropertyTotalByteCount()

getDynamicPropertyTotalByteCount(): number

Returns

number

Remarks

Returns the total size, in bytes, of all the dynamic properties that are currently stored for this entity. This includes the size of both the key and the value. This can be useful for diagnosing performance warning signs - if, for example, an entity has many megabytes of associated dynamic properties, it may be slow to load on various devices.


getLore()

getLore(): string[]

Returns

string[]

An array of lore lines. If the item does not have lore, returns an empty array.

Remarks

Returns the lore value - a secondary display string - for an ItemStack.


getTags()

getTags(): string[]

Returns

string[]

Remarks

Returns a set of tags associated with this item stack.


hasComponent()

hasComponent(componentId): boolean

Parameters

ParameterTypeDescription
componentIdstringThe identifier of the component (e.g., 'minecraft:food') to
retrieve. If no namespace prefix is specified, 'minecraft:'
is assumed.

Returns

boolean

Remarks

Returns true if the specified component is present on this item stack.


hasTag()

hasTag(tag): boolean

Parameters

ParameterTypeDescription
tagstringTag to search for.

Returns

boolean

True if the Item Stack has the tag associated with it, else false.

Remarks

Checks whether this item stack has a particular tag associated with it.


isStackableWith()

isStackableWith(itemStack): boolean

Parameters

ParameterTypeDescription
itemStackItemStackItemStack to check stacking compatability with.

Returns

boolean

True if the Item Stack is stackable with the itemStack passed in.

Remarks

Returns whether this item stack can be stacked with the given itemStack. This is determined by comparing the item type and any custom data and properties associated with the item stacks. The amount of each item stack is not taken into consideration.


matches()

Beta

matches(itemName, states?): boolean

Parameters

ParameterTypeDescription
itemNamestringIdentifier of the item.
states?Record<string, string | number | boolean>Applicable only for blocks. An optional set of states to
compare against. If states is not specified, matches checks
against the set of types more broadly.

Returns

boolean

Returns a boolean whether the specified item matches.

Remarks

Version safe way of checking if an item matches.


setCanDestroy()

setCanDestroy(blockIdentifiers?): void

Parameters

ParameterTypeDescription
blockIdentifiers?string[]String list of block types that the item can destroy.

Returns

void

Remarks

The list of block types this item can break in Adventure mode. The block names are displayed in the item's tooltip. Setting the value to undefined will clear the list.

This function can't be called in read-only mode.

Throws

Throws if any of the provided block identifiers are invalid.

Example

const specialPickaxe = new ItemStack('minecraft:diamond_pickaxe');
specialPickaxe.setCanDestroy(['minecraft:cobblestone', 'minecraft:obsidian']);

// Creates a diamond pickaxe that can destroy cobblestone and obsidian
import { ItemStack, Player } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';

function giveRestrictedPickaxe(player: Player) {
const specialPickaxe = new ItemStack(MinecraftItemTypes.DiamondPickaxe);
specialPickaxe.setCanPlaceOn([MinecraftItemTypes.Cobblestone, MinecraftItemTypes.Obsidian]);

const inventory = player.getComponent('inventory');
if (inventory === undefined || inventory.container === undefined) {
return;
}

inventory.container.addItem(specialPickaxe);
}

setCanPlaceOn()

setCanPlaceOn(blockIdentifiers?): void

Parameters

ParameterTypeDescription
blockIdentifiers?string[]String list of block types that the item can be placed on.

Returns

void

Remarks

The list of block types this item can be placed on in Adventure mode. This is only applicable to block items. The block names are displayed in the item's tooltip. Setting the value to undefined will clear the list.

This function can't be called in read-only mode.

Throws

Throws if any of the provided block identifiers are invalid.

Example

// Creates a gold block that can be placed on grass and dirt
import { ItemStack, Player, EntityComponentTypes } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';

function giveRestrictedGoldBlock(player: Player) {
const specialGoldBlock = new ItemStack(MinecraftItemTypes.GoldBlock);
specialGoldBlock.setCanPlaceOn([MinecraftItemTypes.Grass, MinecraftItemTypes.Dirt]);

const inventory = player.getComponent(EntityComponentTypes.Inventory);
if (inventory === undefined || inventory.container === undefined) {
return;
}

inventory.container.addItem(specialGoldBlock);
}

setDynamicProperty()

setDynamicProperty(identifier, value?): void

Parameters

ParameterTypeDescription
identifierstringThe property identifier.
value?string | number | boolean | Vector3Data value of the property to set.

Returns

void

Remarks

Sets a specified property to a value. Note: This function only works with non-stackable items.

Throws

Throws if the item stack is stackable.


setLore()

setLore(loreList?): void

Parameters

ParameterTypeDescription
loreList?string[]List of lore lines. Each element in the list represents a
new line. The maximum lore line count is 20. The maximum
lore line length is 50 characters.

Returns

void

Remarks

Sets the lore value - a secondary display string - for an ItemStack. The lore list is cleared if set to an empty string or undefined.

This function can't be called in read-only mode.

Throws

This function can throw errors.

Example

import { EntityComponentTypes, ItemStack, Player } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';

function giveAwesomeSword(player: Player) {
const diamondAwesomeSword = new ItemStack(MinecraftItemTypes.DiamondSword, 1);
diamondAwesomeSword.setLore([
'§c§lDiamond Sword of Awesome§r',
'+10 coolness', '§p+4 shiny§r'
]);

// hover over/select the item in your inventory to see the lore.
const inventory = player.getComponent(EntityComponentTypes.Inventory);
if (inventory === undefined || inventory.container === undefined) {
return;
}

inventory.container.setItem(0, diamondAwesomeSword);
}