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Class: ItemFoodComponent

When present on an item, this item is consumable by entities. Note that this component only applies to data-driven items.

Extends

Constructors

new ItemFoodComponent()

private new ItemFoodComponent(): ItemFoodComponent

Returns

ItemFoodComponent

Overrides

ItemComponent . constructor

Properties

canAlwaysEat

readonly canAlwaysEat: boolean

Remarks

If true, the player can always eat this item (even when not hungry).

Throws

This property can throw when used.


nutrition

readonly nutrition: number

Remarks

Represents how much nutrition this food item will give an entity when eaten.

Throws

This property can throw when used.


saturationModifier

readonly saturationModifier: number

Remarks

When an item is eaten, this value is used according to this formula (nutrition * saturation_modifier * 2) to apply a saturation buff.

Throws

This property can throw when used.


typeId

readonly typeId: string

Remarks

Identifier of the component.

Inherited from

ItemComponent . typeId


usingConvertsTo

readonly usingConvertsTo: string

Remarks

When specified, converts the active item to the one specified by this property.

Throws

This property can throw when used.


componentId

static readonly componentId: "minecraft:food" = 'minecraft:food'

Methods

isValid()

isValid(): boolean

Returns

boolean

Whether the component is valid.

Inherited from

ItemComponent . isValid

Remarks

Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.